I basically want to show an image that I have in the assets folder onto the canvas.
import 'package:flutter/material.dart' as ui;
...
ui.Image img = ui.Image.asset("images/some_image.png");
ui.paintImage(canvas: canvas, image: img);
And have got the following error message when I tried to assign img to paintImage's image.
The argument type 'Image (C:\ABC\flutter\packages\flutter\lib\src\widgets\image.dart)' can't be assigned to the parameter type 'Image (C:\ABC\flutter\bin\cache\pkg\sky_engine\lib\ui\painting.dart)'.
I don't really know what could go wrong, I have seen other codes that had a similar approach with ui.Image.
Please advise.
There are two classes called Image
in flutter, in different packages.
There's the Widget, which behaves like a widget and can be instantiated from an asset, from memory or from the network through its named constructors.
There's also the ui package Image which is used when painting at a lower level, for example in a CustomPainter
. Since this version is in the ui
package it's normally imported with the ui
prefix like this:
import 'dart:ui' as ui;
Don't import material
as ui
! That will lead to a lot of confusion.
To make a widget, use the Image.asset
constructor, passing the asset name.
To make a ui.Image
from an asset use this snippet:
Future<ui.Image> load(String asset) async {
ByteData data = await rootBundle.load(asset);
ui.Codec codec = await ui.instantiateImageCodec(data.buffer.asUint8List());
ui.FrameInfo fi = await codec.getNextFrame();
return fi.image;
}
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