I want to implement a canvas minesweeper game using plain javascript. I use 2D array for my grid. For the game, I need to detect right and left mouse clicks, each of which will do different things. My research directed me towards mousedown
, mouseup
, contextmenu
, however, my code does not seem to work, as for the right click it does the functions for both right and left click,because the mouseup event gets triggered for the right click as well. Can anyone help me understand how to distinguish between the two? I ran into examples of event.which
, where left click is event.which === 0
, and the right click is event.which === 2
, but that works only for buttons, as far as I understood.
Here is the code.
canvas.addEventListener('mouseup', function(evt) {
let x1 = Math.floor(evt.offsetX/(canvas.height/rows));
let y1 = Math.floor(evt.offsetY/(canvas.width/cols));
draw (y1, x1); //this is my drawing functions (draws the numbers, bombs)
}, false);
canvas.addEventListener('contextmenu', function(evt) {
let j = Math.floor(evt.offsetX/(canvas.height/rows));
let i = Math.floor(evt.offsetY/(canvas.width/cols));
ctx.drawImage(flagpic, j*widthCell+5, i*widthCell+2, widthCell-9,
widthCell-5); //draws the flag where right mouse clicked
}, false);
In a desktop Canvas control you have two ways to handle a right mouse button press. The most common situation is that you want to show a menu when the right mouse button is pressed. You can do this using the ConstructContextualMenu and ContextualMenuAction events.
Additional buttons provide extra functionality, like Back and Forward in the browser. You can detect which button has been clicked by checking the MouseEvent. button property. This property will be available on mouse clicking events like: mousedown , mouseup , click , dblclick , contextmenu .
MouseDown occurs when the user presses the mouse button; MouseUp occurs when the user releases the mouse button.
Use click
event for left click:
canvas.addEventListener('click', function(evt) { // No right click
And use contextmenu
for right click: (Right click from keyboard context menu, also allowing you mouse right click)
canvas.addEventListener('contextmenu', function(evt) { // Right click
You need to call evt.preventDefault()
as well for preventing the default action.
For your context, if you wanted to use mousedown or mouseup events, then you can use event.button
to detect the clicked button was left:
canvas.addEventListener('mousedown', function(evt) {
if(evt.button == 0) {
// left click
}
Here's the button click values:
left button=0,
middle button=1 (if present),
right button=2
You can look on the example shown in the following link for greater details:
MouseEvent.button
<script>
var whichButton = function (e) {
// Handle different event models
var e = e || window.event;
var btnCode;
if ('object' === typeof e) {
btnCode = e.button;
switch (btnCode) {
case 0:
console.log('Left button clicked.');
break;
case 1:
console.log('Middle button clicked.');
break;
case 2:
console.log('Right button clicked.');
break;
default:
console.log('Unexpected code: ' + btnCode);
}
}
}
</script>
<button onmouseup="whichButton(event);" oncontextmenu="event.preventDefault();">
Click with mouse...
</button>
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