When trying to press the back button quickly during launching some Activities with GLSurfaceView
, eglCreateWindowSurface
fails with java.lang.IllegalArgumentException
.
I got the following errors:
10-08 18:05:36.490: E/GLSurfaceView(3440): eglCreateWindowSurface
10-08 18:05:36.490: E/GLSurfaceView(3440): java.lang.IllegalArgumentException: Make sure the SurfaceView or associated SurfaceHolder has a valid Surface
10-08 18:05:36.490: E/GLSurfaceView(3440): at com.google.android.gles_jni.EGLImpl._eglCreateWindowSurface(Native Method)
10-08 18:05:36.490: E/GLSurfaceView(3440): at com.google.android.gles_jni.EGLImpl.eglCreateWindowSurface(EGLImpl.java:90)
10-08 18:05:36.490: E/GLSurfaceView(3440): at android.opengl.GLSurfaceView$DefaultWindowSurfaceFactory.createWindowSurface(GLSurfaceView.java:798)
10-08 18:05:36.490: E/GLSurfaceView(3440): at android.opengl.GLSurfaceView$EglHelper.createSurface(GLSurfaceView.java:1065)
10-08 18:05:36.490: E/GLSurfaceView(3440): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1433)
10-08 18:05:36.490: E/GLSurfaceView(3440): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)
These activities didn't invoke GL operations before SurfaceHolder.Callback.surfaceCreated
or after SurfaceHolder.Callback.surfaceDestroyed
.
Has anyone else run into this, and what's the solution?
Thanks for any advance.
Switching between multiple Activities quickly torn window surface down.
I patched GLSurfaceView.guardedRun()
to avoid race condition of GLSurfaceView
from:
if (createEglSurface) {
if (LOG_SURFACE) {
Log.w("GLThread", "egl createSurface");
}
gl = (GL10) mEglHelper.createSurface(getHolder());
if (gl == null) {
// Couldn't create a surface. Quit quietly.
break;
}
sGLThreadManager.checkGLDriver(gl);
createEglSurface = false;
}
to:
if (createEglSurface) {
if (LOG_SURFACE) {
Log.w("GLThread", "egl createSurface");
}
gl = (GL10) mEglHelper.createSurface(getHolder());
if (gl == null) {
// If we escape, GLThread ends up. Don't escape.
continue;
}
sGLThreadManager.checkGLDriver(gl);
createEglSurface = false;
}
It looks to me like this problem was fixed in JellyBean.
I had the same problem and fixed it by setting a callback for surfaceDestroyed and calling super.surfaceDestroyed.
glSurfaceView = new GLSurfaceView(context) {
public void surfaceDestroyed(SurfaceHolder holder) {
super.surfaceDestroyed(holder);
}
};
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