Since I observed some strange behavior of global variables in my dynamically loaded libraries, I wrote the following test.
At first we need a statically linked library: The header test.hpp
#ifndef __BASE_HPP
#define __BASE_HPP
#include <iostream>
class test {
private:
int value;
public:
test(int value) : value(value) {
std::cout << "test::test(int) : value = " << value << std::endl;
}
~test() {
std::cout << "test::~test() : value = " << value << std::endl;
}
int get_value() const { return value; }
void set_value(int new_value) { value = new_value; }
};
extern test global_test;
#endif // __BASE_HPP
and the source test.cpp
#include "base.hpp"
test global_test = test(1);
Then I wrote a dynamically loaded library: library.cpp
#include "base.hpp"
extern "C" {
test* get_global_test() { return &global_test; }
}
and a client program loading this library: client.cpp
#include <iostream>
#include <dlfcn.h>
#include "base.hpp"
typedef test* get_global_test_t();
int main() {
global_test.set_value(2); // global_test from libbase.a
std::cout << "client: " << global_test.get_value() << std::endl;
void* handle = dlopen("./liblibrary.so", RTLD_LAZY);
if (handle == NULL) {
std::cout << dlerror() << std::endl;
return 1;
}
get_global_test_t* get_global_test = NULL;
void* func = dlsym(handle, "get_global_test");
if (func == NULL) {
std::cout << dlerror() << std::endl;
return 1;
} else get_global_test = reinterpret_cast<get_global_test_t*>(func);
test* t = get_global_test(); // global_test from liblibrary.so
std::cout << "liblibrary.so: " << t->get_value() << std::endl;
std::cout << "client: " << global_test.get_value() << std::endl;
dlclose(handle);
return 0;
}
Now I compile the statically loaded library with
g++ -Wall -g -c base.cpp
ar rcs libbase.a base.o
the dynamically loaded library
g++ -Wall -g -fPIC -shared library.cpp libbase.a -o liblibrary.so
and the client
g++ -Wall -g -ldl client.cpp libbase.a -o client
Now I observe: The client and the dynamically loaded library possess a different version of the variable global_test
. But in my project I'm using cmake. The build script looks like this:
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(globaltest)
ADD_LIBRARY(base STATIC base.cpp)
ADD_LIBRARY(library MODULE library.cpp)
TARGET_LINK_LIBRARIES(library base)
ADD_EXECUTABLE(client client.cpp)
TARGET_LINK_LIBRARIES(client base dl)
analyzing the created makefile
s I found that cmake builds the client with
g++ -Wall -g -ldl -rdynamic client.cpp libbase.a -o client
This ends up in a slightly different but fatal behavior: The global_test
of the client and the dynamically loaded library are the same but will be destroyed two times at the end of the program.
Am I using cmake in a wrong way? Is it possible that the client and the dynamically loaded library use the same global_test
but without this double destruction problem?
Dynamic libraries (also called shared libraries) are linked into the program in two stages. First, during compile time, the linker verifies that all the symbols (again, functions, variables, and the like) required by the program, are either linked into the program or in one of its dynamic libraries.
Dynamic libraries are loaded at runtime and are not included in the executable. This reduces the size of executable files. Dynamic libraries use relocatable code format. This code is turned into absolute code by the runtime linker.
A dynamic library is a programming concept in which shared libraries with special functionalities are launched only during program execution, which minimizes overall program size and facilitates improved application performance for reduced memory consumption.
Dynamic linking means that the code for some external routines is located and loaded when the program is first run. When you compile a program that uses shared libraries, the shared libraries are dynamically linked to your program by default.
g++ -Wall -g -ldl -rdynamic client.cpp libbase.a -o client
CMake adds -rdynamic
option allowing loaded library to resolve symbols in the loading executable... So you can see that this is what you don't want. Without this option it just misses this symbol by accident.
But... You should not do any stuff like that there. Your libraries and executable should not share symbols unless they are really should be shared.
Always think of dynamic linking as static linking.
If using shared libraries you must define the stuff you want to export with macro like here. See DLL_PUBLIC macro definition in there.
By default, the linker won't combine a global variable (a 'D') in the base executable with one in a shared library. The base executable is special. There might be an obscure way to do this with one of those obscure control files that ld reads, but I sort of doubt it.
--export-dynamic will cause a.out 'D' symbols to be available to shared libs.
However, consider the process. Step 1: you create a DSO from a .o with a 'U' and a .a with a 'D'. So, the linker incorporates the symbol in the DSO. Step 2, you create the executable with a 'U' in one of the .o files, and 'D' in both a .a and the DSO. It will try to resolve using the left-to-right rule.
Variables, as opposed to functions, pose certain difficulties for the linker across modules in any case. A better practice is to avoid global var references across module boundaries, and use function calls. However, that would still fail for you if you put the same function in both the base executable and a shared lib.
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