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drawInRect: losing Quality of Image resolution

I am trying to erase image using following code

 CGColorRef strokeColor = [UIColor whiteColor].CGColor;

 UIGraphicsBeginImageContext(imgForeground.frame.size);

 CGContextRef context = UIGraphicsGetCurrentContext();
 [imgForeground.image drawInRect:CGRectMake(0, 0, imgForeground.frame.size.width, imgForeground.frame.size.height)];

 CGContextSetLineCap(context, kCGLineCapRound);
 CGContextSetLineWidth(context, 10);

 CGContextSetStrokeColorWithColor(context, strokeColor);
 CGContextSetBlendMode(context, kCGBlendModeClear);

 CGContextBeginPath(context);
 CGContextMoveToPoint(context, lastPoint.x, lastPoint.y);
 CGContextAddLineToPoint(context, currentPoint.x, currentPoint.y);
 CGContextStrokePath(context);

 imgForeground.image  = UIGraphicsGetImageFromCurrentImageContext();
 UIGraphicsEndImageContext();

But I just find out Image losing its resolution due to drawInRect.

BeforeAfter

like image 478
Shashank Kulshrestha Avatar asked Feb 06 '13 12:02

Shashank Kulshrestha


1 Answers

You should go with UIGraphicsBeginImageContextWithOptions instead of UIGraphicsBeginImageContext, so that a scale factor can be specified.

For example, this will use the scale factor of the device's main screen:

UIGraphicsBeginImageContextWithOptions(imgForeground.frame.size, NO, 0);
like image 176
Nenad M Avatar answered Oct 07 '22 19:10

Nenad M