I want to be able to tell if tap is within a MKPolygon.
I have a MKPolygon:
CLLocationCoordinate2D points[4];
points[0] = CLLocationCoordinate2DMake(41.000512, -109.050116);
points[1] = CLLocationCoordinate2DMake(41.002371, -102.052066);
points[2] = CLLocationCoordinate2DMake(36.993076, -102.041981);
points[3] = CLLocationCoordinate2DMake(36.99892, -109.045267);
MKPolygon* poly = [MKPolygon polygonWithCoordinates:points count:4];
[self.mapView addOverlay:poly];
//create UIGestureRecognizer to detect a tap
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(foundTap:)];
tapRecognizer.numberOfTapsRequired = 1;
tapRecognizer.numberOfTouchesRequired = 1;
[self.mapView addGestureRecognizer:tapRecognizer];
its just a basic outline of the state Colorado.
I got the tap to lat/long conversion set up:
-(IBAction)foundTap:(UITapGestureRecognizer *)recognizer
{
CGPoint point = [recognizer locationInView:self.mapView];
CLLocationCoordinate2D tapPoint = [self.mapView convertPoint:point toCoordinateFromView:self.view];
}
but i am unsure how to tech if my tap point is within the MKPolygon. there does not seem to be a method to do this check, so i'm guessing i need to convert the MKPolygon to a CGRect and use CGRectContainsPoint.
MKPolygon has a .points property but i can't seem to get them back out.
any suggestions?
EDIT:
Both solutions below work in iOS 6 or lower, but breaks in iOS 7. In iOS 7 the polygon.path
property allways returns NULL
. Ms Anna was kind enough to provide a solution in another SO question here. It involves creating your own path from the polygon points to pass into CGPathContainsPoint()
.
image of my polygon:
Your foundTap
method:
-(IBAction)foundTap:(UITapGestureRecognizer *)recognizer
{
CGPoint point = [recognizer locationInView:self.mapView];
CLLocationCoordinate2D tapPoint = [self.mapView convertPoint:point toCoordinateFromView:self.view];
[self pointInsideOverlay:tapPoint];
if (isInside)
{
....
}
}
Here is a method to call from the previous to check if the point is inside the overlay:
-(void)pointInsideOverlay:(CLLocationCoordinate2D )tapPoint
{
isInside = FALSE;
MKPolygonView *polygonView = (MKPolygonView *)[mapView viewForOverlay:polygonOverlay];
MKMapPoint mapPoint = MKMapPointForCoordinate(tapPoint);
CGPoint polygonViewPoint = [polygonView pointForMapPoint:mapPoint];
BOOL mapCoordinateIsInPolygon = CGPathContainsPoint(polygonView.path, NULL, polygonViewPoint, NO);
if ( !mapCoordinateIsInPolygon )
//we are finding points that are inside the overlay
{
isInside = TRUE;
}
}
I created this MKPolygon category in case anyone wants to use it. Seems to work well. You have to account for the interior polygons (i.e. holes in the polygon):
@interface MKPolygon (PointInPolygon)
-(BOOL) pointInPolygon:(CLLocationCoordinate2D) point mapView: (MKMapView*) mapView;
@end
@implementation MKPolygon (PointInPolygon)
-(BOOL) pointInPolygon:(CLLocationCoordinate2D) point mapView: (MKMapView*) mapView {
MKMapPoint mapPoint = MKMapPointForCoordinate(point);
MKPolygonView * polygonView = (MKPolygonView*)[mapView viewForOverlay:self];
CGPoint polygonViewPoint = [polygonView pointForMapPoint:mapPoint];
return CGPathContainsPoint(polygonView.path, NULL, polygonViewPoint, NO) &&
![self pointInInteriorPolygons:point mapView:mapView];
}
-(BOOL) pointInInteriorPolygons:(CLLocationCoordinate2D) point mapView: (MKMapView*) mapView {
return [self pointInInteriorPolygonIndex:0 point:point mapView:mapView];
}
-(BOOL) pointInInteriorPolygonIndex:(int) index point:(CLLocationCoordinate2D) point mapView: (MKMapView*) mapView {
if(index >= [self.interiorPolygons count])
return NO;
return [[self.interiorPolygons objectAtIndex:index] pointInPolygon:point mapView:mapView] || [self pointInInteriorPolygonIndex:(index+1) point:point mapView:mapView];
}
@end
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