I want to have 2 scenes with a camera added to each and I want them to be painted in the same canvas (but not to divide this canvas).
I curently use 2 renderers that paint in the same canvas element, but my problem is that the second renderer overwrites the first so I only see one of the 2 scenes.
I tried alpha: true
for the renderer and the setClearColor( 0x000000, 0 );
but still no the desired result.
I want to achieve a picture in picture effect, but I want the "inside picture" to be transparent (only to paint the objects, not the background).
Is that possible with three.js ?
thanks
If you have two scenes, and you want to create a picture-in-picture effect, you can use the following pattern. First set autoClear
:
renderer.autoClear = false; // important!
Then in your render loop, use a pattern like this one:
renderer.clear();
renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
renderer.render( scene, camera );
renderer.clearDepth(); // important! clear the depth buffer
renderer.setViewport( 10, window.innerHeight - insetHeight - 10, insetWidth, insetHeight );
renderer.render( scene2, camera );
three.js r.71
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