So, lately I have been trying to implement the function of switching the camera view from back to front camera in Swift 3. However, with no luck.
Currently, my default view is from the back camera - I can take pictures with it and then retake. But can anyone help me and show how do I either double tap the screen to switch cameras or simply use the assigned button to switch them? Thank you!
import UIKit
import AVFoundation
import FirebaseDatabase
class CameraView: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
override var prefersStatusBarHidden: Bool {
return true
}
var captureSession : AVCaptureSession!
var stillImageOutput : AVCaptureStillImageOutput!
var previewLayer : AVCaptureVideoPreviewLayer!
@IBOutlet var cameraView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
previewLayer?.frame = cameraView.bounds
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
captureSession = AVCaptureSession()
captureSession?.sessionPreset = AVCaptureSessionPreset1920x1080
var backCamera = AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo)
var error : NSError?
do {
var input = try! AVCaptureDeviceInput(device: backCamera)
if (error == nil && captureSession?.canAddInput(input) != nil) {
captureSession?.addInput(input)
stillImageOutput = AVCaptureStillImageOutput()
stillImageOutput.outputSettings = [AVVideoCodecKey: AVVideoCodecJPEG]
if (captureSession?.canAddOutput(stillImageOutput) != nil) {
captureSession?.addOutput(stillImageOutput)
previewLayer = AVCaptureVideoPreviewLayer (session: captureSession)
previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill
previewLayer.connection.videoOrientation = AVCaptureVideoOrientation.portrait
cameraView.layer.addSublayer(previewLayer)
captureSession?.startRunning() }
}
} catch {
}
}
@IBOutlet var tempImageView: UIImageView!
@IBAction func didPressTakePhoto(_ sender: UIButton) {
if let videoConnection = stillImageOutput.connection(withMediaType: AVMediaTypeVideo) {
videoConnection.videoOrientation = AVCaptureVideoOrientation.portrait
stillImageOutput.captureStillImageAsynchronously(from: videoConnection, completionHandler: {
(sampleBuffer, error) in
if sampleBuffer != nil {
var imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(sampleBuffer)
var dataProvider = CGDataProvider.init(data: imageData as! CFData)
var cgImageRef = CGImage.init(jpegDataProviderSource: dataProvider!, decode: nil, shouldInterpolate: true, intent: .defaultIntent)
var image = UIImage (cgImage: cgImageRef!, scale: 1.0, orientation: UIImageOrientation.right)
self.tempImageView.image = image
self.tempImageView.isHidden = false
}
})
}
}
var didTakePhoto = Bool()
@IBAction func didPressTakeAnother(_ sender: UIButton) {
if didTakePhoto == true {
tempImageView.isHidden = true
didTakePhoto = false
} else {
captureSession?.startRunning()
didTakePhoto = true
}
}
}
don't see here any problems - here is working solution:
import Foundation
import UIKit
import AVFoundation
class MainViewController: UIViewController {
var tempImage: UIImageView?
var captureSession: AVCaptureSession?
var stillImageOutput: AVCaptureStillImageOutput?
var videoPreviewLayer: AVCaptureVideoPreviewLayer?
var currentCaptureDevice: AVCaptureDevice?
var usingFrontCamera = false
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
loadCamera()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
videoPreviewLayer!.frame = self.cameraPreviewSurface.bounds
}
@IBAction func switchButtonAction(_ sender: Any) {
usingFrontCamera = !usingFrontCamera
loadCamera()
}
func getFrontCamera() -> AVCaptureDevice?{
let videoDevices = AVCaptureDevice.devices(withMediaType: AVMediaTypeVideo)
for device in videoDevices!{
let device = device as! AVCaptureDevice
if device.position == AVCaptureDevicePosition.front {
return device
}
}
return nil
}
func getBackCamera() -> AVCaptureDevice{
return AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo)
}
func loadCamera() {
if(captureSession == nil){
captureSession = AVCaptureSession()
captureSession!.sessionPreset = AVCaptureSessionPresetPhoto
}
var error: NSError?
var input: AVCaptureDeviceInput!
currentCaptureDevice = (usingFrontCamera ? getFrontCamera() : getBackCamera())
do {
input = try AVCaptureDeviceInput(device: currentCaptureDevice)
} catch let error1 as NSError {
error = error1
input = nil
print(error!.localizedDescription)
}
for i : AVCaptureDeviceInput in (self.captureSession?.inputs as! [AVCaptureDeviceInput]){
self.captureSession?.removeInput(i)
}
if error == nil && captureSession!.canAddInput(input) {
captureSession!.addInput(input)
stillImageOutput = AVCaptureStillImageOutput()
stillImageOutput?.outputSettings = [AVVideoCodecKey: AVVideoCodecJPEG]
if captureSession!.canAddOutput(stillImageOutput) {
captureSession!.addOutput(stillImageOutput)
videoPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
videoPreviewLayer!.videoGravity = AVLayerVideoGravityResizeAspectFill
videoPreviewLayer!.connection?.videoOrientation = AVCaptureVideoOrientation.portrait
//self.cameraPreviewSurface.layer.sublayers?.forEach { $0.removeFromSuperlayer() }
self.cameraPreviewSurface.layer.addSublayer(videoPreviewLayer!)
DispatchQueue.main.async {
self.captureSession!.startRunning()
}
}
}
}
}
some notes:
cameraPreviewSurface
- this is your UIView where camera will show
don't reassign the session, don't just add input, but before add new - remove existing ones,
p.s. code done with swift 3.0.1 / xcode 8.1
Cheers )
In addition to Stepan Maksymov post, I sugest to add this function
func stopCaptureSession () {
self.captureSession.stopRunning()
if let inputs = captureSession.inputs as? [AVCaptureDeviceInput] {
for input in inputs {
self.captureSession.removeInput(input)
}
}
}
And call it instead of his post lines:
for i : AVCaptureDeviceInput in (self.captureSession?.inputs as! [AVCaptureDeviceInput]){
self.captureSession?.removeInput(i)
}
This way the cameras will change quicker.
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