Probably I'm gonna ask the same question which was asked by other person (But it has no responses):
Speed up first UIImageView animation (force cache the images)
But, My short question is:
I have 60 images in resources, in timeinterval loop I'm gonna animate that images, each time setting to UIImageView.image the n'th image from resouce.
The problem is: first animation is bad! When I loop all images again in same UIImageView, animation is perfect. Can we pre cache images in UIImageView?
EDIT: Or maybe we can make some tricks, to make animation smooth?
UIImage contains the data for an image. UIImageView is a custom view meant to display the UIImage .
Cache is a hardware or software component that stores data so future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation, or the duplicate of data stored elsewhere.
Overview. Image views let you efficiently draw any image that can be specified using a UIImage object. For example, you can use the UIImageView class to display the contents of many standard image files, such as JPEG and PNG files.
The method
[UIImage imageNamed:@""]
caches the image. The UIImageView doesn't. I had a problem in an app with a lot of images that was crashing due to low memory.
To fix if I changed to [UIImage imageWithContentsOfFile:@""]
that does not caches the image.
To pre-cache the image you can simply call [UIImage imageNamed:@""]
for all images you want in the init method. But if you receive a memory warning the images gonna be deallocated.
UIImageView does not cache the image, as [UIImage imageNamed:@""]
does. Unfortunately, if you have a lot of images, imageNamed will crash your application because it runs out of memory.
You can pre-load all of the images in an NSArray using [UIImage imageWithContensOfFile:@""]
.
Once you have the array, you can do what you want!
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