I have come across this in some code (details eliminated for clarity):
std::vector<std::vector<int>> foo;
{
std::vector<int> bar = {42};
foo.push_back(std::move(bar)); // Hmmm...
} // Indicate `bar` is no longer needed.
The std::move
looks unnecessary to me, but is it? Is the behaviour any different from just foo.push_back(bar);
? What if instead of an int
the element is a class such as pcl::PointXYZ
as it is in my actual code?
UPDATE: I have altered the code to more explicitly indicate that bar
is not used after the std::move
, so there is no illegal access, etc, risk.
Class vector
has two push_back
implementations:
void push_back( const T& value );
void push_back( T&& value );
The first one does copy of the element given.
The second tries to "move" it by calling element's move constructor (if it's defined).
Using move
forces to pick the second implementation which is supposed to reuse the value rather than just copying one.
In this particular case this is what gonna happen:
bar
is allocated on the stack, but its elements (42) are allocated on the heap.foo.push_back(...)
, foo
allocates on the heap a new vector, which is gonna be bar
s copy. Let's call it baz
:) Depending on which push_back
implementation is called the following will happen then:
void push_back( const T& value );
: in this case all bar
's elements will be copyed to baz
as well.void push_back( T&& value );
in this case baz
will receive a pointer to bar
's elements, so no copy operations are performed. But it is crucial for understanding that bar
will be deprived of its elemets (now baz
owns them), so bar
shoun't be used after move
.It isn't that important what kind of the elements are (plain ints or pcl::PointXYZ
), since only the first vector has allocated the memory for the elements, and the pointer to that memory is the only thing that is copyed during the move
call.
The std::move looks unnecessary to me, but is it?
It depends on your intention.
Is the behaviour any different from just foo.push_back(bar);?
Yes, foo.push_back(bar);
will copy bar
into foo
(potentially a performance penalty as std::vector
deals with dynamic allocations). This will also leave bar
the same and you can use it afterwards.
On the other hand, foo.push_back(std::move(bar));
makes no copies and reuses the already allocated memory in bar
. Note that this leaves bar
in a valid but unspecified state after the move (aka you can't use it unless you reinitialize/reassign it).
What if instead of an int the element is a class such as pcl::PointXYZ as it is in my actual code?
Move-semantics are only useful for class-types which make use of dynamic allocations (owning pointers). pcl::PointXYZ
and int
are no such classes, so it makes no sense to std::move
an int
or std::move
a pcl::PointXYZ
.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With