I am working in a file that has a given function with many overloads, like so:
inline X f(ScriptWrappable* impl, Y y, Z z) { ... }
inline X f(Node* impl, Y y, Z z) { ... }
inline X f(RawPtr<T> impl, Y y, Z z) { ... }
inline X f(const RefPtr<T>& impl, Y y, Z z) { ... }
inline X f(ScriptWrappable* impl, Y y, Z z) { ... }
inline X f(const String& impl, Y y, Z z) { ... }
inline X f(int64_t impl, Y y, Z z) { ... }
template<typename T, size_t capacity> inline X f(const Vector<T, capacity>& impl, Y y, Z z) { ... }
I am trying to add a new overload that only requires one parameter, like so:
template<typename T> inline X f(T impl, W w) {
return f(impl, w->getY(), w->getZ());
}
I am using templates so that all of the above variations automatically work with my new two-parameter version.
However, during code review I was asked, "Is T&&
better for avoiding copy?". That is, should I instead do
template<typename T> inline X f(T&& impl, W w) {
return f(impl, w->getY(), w->getZ());
}
I don't really know the answer to this question. I thought I understood universal references, but I am not familiar with when they are a good idea or not. What would be the consequences in my situation of choosing one over the other?
If I had to guess, I'd say that since the original types that T can stand in for are all simple to copy (primitives, references, or pointers) T&& will not give much benefit. But I'm still curious if e.g. any types could be passed to the T&& version that could not be passed to the T version, or vice versa.
The generic template is a simple structured message that includes a title, subtitle, image, and up to three buttons. You may also specify a default_action object that sets a URL that will be opened in the Messenger webview when the template is tapped.
Generics can be implemented in C++ using Templates. Template is a simple and yet very powerful tool in C++. The simple idea is to pass data type as a parameter so that we don't need to write the same code for different data types. For example, a software company may need sort() for different data types.
Key differences between generics and C++ templates: Generics are generic until the types are substituted for them at runtime. Templates are specialized at compile time so they are not still parameterized types at runtime. The common language runtime specifically supports generics in MSIL.
You should write your function like this:
template<typename T> inline X f(T&& impl, W w) {
return f(std::forward<T>(impl), w->getY(), w->getZ());
}
This is called perfect forwarding. The type of impl
will be exactly the same as if you had called f
directly. It will not necessarily be an r-value reference.
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