I have read that free() "generally" does not return memory to the OS. Can we portably make use of this feature of free(). For example,is this portable?
/* Assume I know i would need memory equivalent to 10000 integers at max
during the lifetime of the process */
unsigned int* p = malloc(sizeof(unsigned int) * 10000);
if ( p == NULL)
return 1;
free(p);
/* Different points in the program */
unsigned int* q = malloc(sizeof(unsigned int) * 5);
/* No need to check for the return value of malloc */
I am writing a demo where I would know in advance how many call contexts
to support.
Is it feasible to allocate "n"
number of "call contexts" structures
in advance and then free
them immediately. Would that guarantee that my future malloc
calls would not fail?
Does this give me any advantage with regards to efficiency? I am thinking one less "if" check plus would memory management work better if a large chunk was initially acquired and is now available with free. Would this cause less fragmentation?
If free() is not used in a program the memory allocated using malloc() will be de-allocated after completion of the execution of the program (included program execution time is relatively small and the program ends normally).
The free() function is used to deallocate memory while it is allocated using malloc(), calloc() and realloc(). The syntax of the free is simple. We simply use free with the pointer. Then it can clean up the memory.
“free” method in C is used to dynamically de-allocate the memory. The memory allocated using functions malloc() and calloc() is not de-allocated on their own. Hence the free() method is used, whenever the dynamic memory allocation takes place. It helps to reduce wastage of memory by freeing it.
After you've allocated memory, you must free it. No exceptions. Or get a memory leak otherwise. Using free() is always a good idea to increase heap re-usability.
You would be better off keeping the initial block of memory allocated then using a pool to make it available to clients in your application. It isn't good form to rely on esoteric behaviors to maintain the stability of your code. If anything changes, you could be dealing with bad pointers and having program crashes.
You are asking for a portable and low level way to control what happens on the OS side of the memory interface.
On any OS (because c is one of the most widely ported languages out there).
Think about that and keep in mind that OSs differ in their construction and goals and have widely varying sets of needs and properties.
There is a reason the usual c APIs only define how things should look and behave from the c side of the interface, and not how things should be on the OS side.
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