I don't understand how someone could come up with a simple 3x3 matrix called kernel, so when applied to the image, it would produce some awesome effect. Examples: http://en.wikipedia.org/wiki/Kernel_(image_processing) . Why does it work? How did people come up with those kernels (trial and error?)? Is it possible to prove it will always work for all images?
I don't understand how someone could come up with a simple 3x3 matrix called kernel, so when applied to the image, it would produce some awesome effect. Examples: http://en.wikipedia.org/wiki/Kernel_(image_processing).
If you want to dig into the history, you'll need to check some other terms. In older textbooks on image processing, what we think of as kernels today are more likely to be called "operators." Another key term is convolution. Both these terms hint at the mathematical basis of kernels.
http://en.wikipedia.org/wiki/Convolution
You can read about mathematical convolution in the textbook Computer Vision by Ballard and Brown. The book dates back to the early 80s, but it's still quite useful, and you can read it for free online:
http://homepages.inf.ed.ac.uk/rbf/BOOKS/BANDB/toc.htm
From the table of contents to the Ballard and Brown book you'll find a link to a PDF for section 2.2.4 Spatial Properties.
http://homepages.inf.ed.ac.uk/rbf/BOOKS/BANDB/LIB/bandb2_2.pdf
In the PDF, scroll down to the section "The Convolution Theorem." This provides the mathematical background for convolution. It's a relatively short step from thinking about convolution expressed as functions and integrals to the application of the same principles to the discrete world of grayscale (or color) data in 2D images.
You will notice that a number of kernels/operators are associated with names: Sobel, Prewitt, Laplacian, Gaussian, and so on. These names help suggest that there's a history--really quite a long history--of mathematical development and image processing research that has lead to the large number of kernels in common use today.
Gauss and Laplace lived long before us, but their mathematical work has trickled down into forms we can use in image processing. They didn't work on kernels for image processing, but mathematical techniques they developed are directly applicable and commonly used in image processing. Other kernels were developed specifically for processing images.
The Prewitt operator (kernel), which is quite similar to the Sobel operator, was published in 1970, if Wikipedia is correct.
http://en.wikipedia.org/wiki/Prewitt_operator
Why does it work?
Read about the mathematical theory of convolution to understand how one function can be "passed over" or "dragged" across another. That can explain the theoretical basis.
Then there's the question of why individual kernels work. In you look at the edge transition from dark to light in an image, and if you plot the pixel brightness on a 2D scatterplot, you'll notice that the values in the Y-axis increase rapidly about the edge transition in the image. That edge transition is a slope. A slope can be found using the first derivative. Tada! A kernel that approximates a first derivative operator will find edges.
If you know there's such a thing in optics as Gaussian blur, then you might wonder how it could be applied to a 2D image. Thus the derivation of the Gaussian kernel.
The Laplacian, for instance, is an operator that, according to the first sentence from the Wikipedia entry, "is a differential operator given by the divergence of the gradient of a function on Euclidean space."
http://en.wikipedia.org/wiki/Laplacian
Hoo boy. It's quite a leap from that definition to a kernel. The following page does a fine job of explaining the relationship between derivatives and kernels, and it's a quick read:
http://www.aishack.in/2011/04/the-sobel-and-laplacian-edge-detectors/
You'll also see that one form of the Laplacian kernel is simply named the "edge-finding" kernel in the Wikipedia entry you cited.
There is more than one edge-finding kernel, and each has its place. The Laplacian, Sobel, Prewitt, Kirsch, and Roberts kernels all yield different results, and are suited for different purposes.
How did people come up with those kernels (trial and error?)?
Kernels were developed by different people following a variety of research paths.
Some kernels (to my memory) were developed specifically to model the process of "early vision." Early vision isn't what happens only to early humans, or only for people who rise at 4 a.m., but instead refers to the low-level processes of biological vision: sensing of basic color, intensity, edges, and that sort of thing. At the very low level, edge detection in biological vision can be modeled with kernels.
Other kernels, such as the Laplacian and Gaussian, are approximations of mathematical functions. With a little effort you can derive the kernels yourself.
Image editing and image processing software packages will often allow you to define your own kernel. For example, if you want to identify a shape in an image small enough to be defined by a few connected pixels, then you can define a kernel that matches the shape of the image feature you want to detect. Using custom kernels to detect objects is too crude to work in most real-world applications, but sometimes there are reasons to create a special kernel for a very specific purpose, and sometimes a little trial and error is necessary to find a good kernel.
As user templatetypedef pointed out, you can think of kernels intuitively, and in a fairly short time develop a feel for what each would do.
Is it possible to prove it will always work for all images?
Functionally, you can throw a 3x3, 5x5, or NxN kernel at an image of the appropriate size and it'll "work" in the sense that the operation will be performed and there will be some result. But then the ability to compute a result whether it's useful or not isn't a great definition of "works."
One information definition of whether a kernel "works" is whether convolving an image with that kernel produces a result that you find useful. If you're manipulating images in Photoshop or GIMP, and if you find that a particular enhancement kernel doesn't yield quite what you want, then you might say that kernel doesn't work in the context of your particular image and the end result you want. In image processing for computer vision there's a similar problem: we must pick one or more kernels and other (often non-kernel based) algorithms that will operate in sequence to do something useful such as identify faces, measures the velocity of cars, or guide robots in assembly tasks.
Homework
If you want to understand how you can translate a mathematical concept into a kernel, it helps to derive a kernel by yourself. Even if you know what the end result of the derivation should be, to grok the notion of kernels and convolution it helps to derive a kernel from a mathematical function by yourself, on paper, and (preferably) from memory.
Try deriving the 3x3 Gaussian kernel from the mathematical function.
http://en.wikipedia.org/wiki/Gaussian_function
Deriving the kernel yourself, or at least finding an online tutorial and reading closely, will be quite revealing. If you'd rather not do the work, then you may not appreciate the way that some mathematical expression "translates" to a bunch of numbers in a 3x3 matrix. But that's okay! If you get the general sense of a common kernel is useful, and if you observe how two similar kernels produce slightly different results, then you'll develop a good feel for them.
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