In this question, someone suggested in a comment that I should not cast the result of malloc
. i.e., I should do this:
int *sieve = malloc(sizeof(*sieve) * length);
rather than:
int *sieve = (int *) malloc(sizeof(*sieve) * length);
Why would this be the case?
The cast allows for pre-1989 versions of malloc that originally returned a char * . Casting can help the developer identify inconsistencies in type sizing should the destination pointer type change, particularly if the pointer is declared far from the malloc() call.
C++ does not. Casting the result of malloc() in C will supress a useful diagnostic if you forget to include stdlib. h or otherwise don't have a declaration for malloc() in scope. Remember that if C sees a function call without a prior declaration, it will assume that the function returns int .
Return Value The malloc() function returns a pointer to the reserved space. The storage space to which the return value points is suitably aligned for storage of any type of object. The return value is NULL if not enough storage is available, or if size was specified as zero.
No. It is not required to typecast. The malloc() and calloc() functions return a pointer to the allocated memory that is suitably aligned for any kind of variable. On error, these functions return NULL .
int *sieve = (int *) malloc(sizeof(int) * length);
has two problems. The cast and that you're using the type instead of variable as argument for sizeof. Instead, do like this:
int *sieve = malloc(sizeof *sieve * length);
No; you don't cast the result, since:
void *
is automatically and safely promoted to any other pointer type in this case.<stdlib.h>
. This can cause crashes (or, worse, not cause a crash until way later in some totally different part of the code). Consider what happens if pointers and integers are differently sized; then you're hiding a warning by casting and might lose bits of your returned address. Note: as of C99 implicit functions are gone from C, and this point is no longer relevant since there's no automatic assumption that undeclared functions return int
.As a clarification, note that I said "you don't cast", not "you don't need to cast". In my opinion, it's a failure to include the cast, even if you got it right. There are simply no benefits to doing it, but a bunch of potential risks, and including the cast indicates that you don't know about the risks.
Also note, as commentators point out, that the above talks about straight C, not C++. I very firmly believe in C and C++ as separate languages.
To add further, your code needlessly repeats the type information (int
) which can cause errors. It's better to de-reference the pointer being used to store the return value, to "lock" the two together:
int *sieve = malloc(length * sizeof *sieve);
This also moves the length
to the front for increased visibility, and drops the redundant parentheses with sizeof
; they are only needed when the argument is a type name. Many people seem to not know (or ignore) this, which makes their code more verbose. Remember: sizeof
is not a function! :)
While moving length
to the front may increase visibility in some rare cases, one should also pay attention that in the general case, it should be better to write the expression as:
int *sieve = malloc(sizeof *sieve * length);
Since keeping the sizeof
first, in this case, ensures multiplication is done with at least size_t
math.
Compare: malloc(sizeof *sieve * length * width)
vs. malloc(length * width * sizeof *sieve)
the second may overflow the length * width
when width
and length
are smaller types than size_t
.
In C, you don't need to cast the return value of malloc
. The pointer to void returned by malloc
is automagically converted to the correct type. However, if you want your code to compile with a C++ compiler, a cast is needed. A preferred alternative among the community is to use the following:
int *sieve = malloc(sizeof *sieve * length);
which additionally frees you from having to worry about changing the right-hand side of the expression if ever you change the type of sieve
.
Casts are bad, as people have pointed out. Especially pointer casts.
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