It has been my observation that if free( ptr )
is called where ptr
is not a valid pointer to system-allocated memory, an access violation occurs. Let's say that I call free
like this:
LPVOID ptr = (LPVOID)0x12345678;
free( ptr );
This will most definitely cause an access violation. Is there a way to test that the memory location pointed to by ptr
is valid system-allocated memory?
It seems to me that the the memory management part of the Windows OS kernel must know what memory has been allocated and what memory remains for allocation. Otherwise, how could it know if enough memory remains to satisfy a given request? (rhetorical) That said, it seems reasonable to conclude that there must be a function (or set of functions) that would allow a user to determine if a pointer is valid system-allocated memory. Perhaps Microsoft has not made these functions public. If Microsoft has not provided such an API, I can only presume that it was for an intentional and specific reason. Would providing such a hook into the system prose a significant threat to system security?
Situation Report
Although knowing whether a memory pointer is valid could be useful in many scenarios, this is my particular situation:
I am writing a driver for a new piece of hardware that is to replace an existing piece of hardware that connects to the PC via USB. My mandate is to write the new driver such that calls to the existing API for the current driver will continue to work in the PC applications in which it is used. Thus the only required changes to existing applications is to load the appropriate driver DLL(s) at startup. The problem here is that the existing driver uses a callback to send received serial messages to the application; a pointer to allocated memory containing the message is passed from the driver to the application via the callback. It is then the responsibility of the application to call another driver API to free the memory by passing back the same pointer from the application to the driver. In this scenario the second API has no way to determine if the application has actually passed back a pointer to valid memory.
To check if a pointer is valid when using pointers concept first initialize all pointers to zero. Then if you cannot find any pointer initialization then check that it is non-0 before deleting it. When we delete a pointer first we have to make the pointer point to null then delete it.
For example, if p is a pointer to an integer, the following code is invalid: p = 0; *p = 12; There is no block pointed to by p. Therefore, trying to read or write anything from or to that block is an invalid zero pointer reference.
You're trying to free memory that's not heap memory. Don't do that. You're trying to free the inside of a block of memory. When you have in fact allocated a block of memory, you can only free it from the pointer returned by malloc . That is to say, only from the beginning of the block.
NULL is by definition an invalid pointer.
There's actually some functions called IsBadReadPtr()
, IsBadWritePtr()
, IsBadStringPtr()
, and IsBadCodePtr()
that might do the job, but do not use it ever. I mention this only so that you are aware that these options are not to be pursued.
You're much better off making sure you set all your pointers to NULL
or 0
when it points to nothing and check against that.
For example:
// Set ptr to zero right after deleting the pointee.
delete ptr; // It's okay to call delete on zero pointers, but it
// certainly doesn't hurt to check.
Note: This might be a performance issue on some compilers (see the section "Code Size" on this page) so it might actually be worth it to do a self-test against zero first.
ptr = 0;
// Set ptr to zero right after freeing the pointee.
if(ptr != 0)
{
free(ptr); // According to Matteo Italia (see comments)
// it's also okay to pass a zero pointer, but
// again it doesn't hurt.
ptr = 0;
}
// Initialize to zero right away if this won't take on a value for now.
void* ptr = 0;
Even better is to use some variant of RAII and never have to deal with pointers directly:
class Resource
{
public:
// You can also use a factory pattern and make this constructor
// private.
Resource() : ptr(0)
{
ptr = malloc(42); // Or new[] or AcquiteArray() or something
// Fill ptr buffer with some valid values
}
// Allow users to work directly with the resource, if applicable
void* GetPtr() const { return ptr; }
~Resource()
{
if(ptr != 0)
{
free(ptr); // Or delete[] or ReleaseArray() or something
// Assignment not actually necessary in this case since
// the destructor is always the last thing that is called
// on an object before it dies.
ptr = 0;
}
}
private:
void* ptr;
};
Or use the standard containers if applicable (which is really an application of RAII):
std::vector<char> arrayOfChars;
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