I have a byte
I'm using for bitflags. I know that one and only one bit in the byte
is set at any give time.
Ex: unsigned char b = 0x20; //(00100000) 6th most bit set
I currently use the following loop to determine which bit is set:
int getSetBitLocation(unsigned char b) {
int i=0;
while( !((b >> i++) & 0x01) ) { ; }
return i;
}
How do I most efficiently determine the position of the set bit? Can I do this without iteration?
Method 1 (Using Left Shift Operator) 1) Left shift given number 1 by k-1 to create a number that has only set bit as k-th bit. temp = 1 << (k-1) 2) If bitwise AND of n and temp is non-zero, then result is SET else result is NOT SET.
Just check the value of (1 << bit) & byte . If it is nonzero, the bit is set.
Setting a bit Use the bitwise OR operator ( | ) to set a bit. number |= 1UL << n; That will set the n th bit of number . n should be zero, if you want to set the 1 st bit and so on upto n-1 , if you want to set the n th bit.
Set bits in a binary number is represented by 1. Whenever we calculate the binary number of an integer value then it is formed as the combination of 0's and 1's. So, the digit 1 is known as set bit in the terms of the computer.
Can I do this without iteration?
It is indeed possible.
How do I most efficiently determine the position of the set bit?
You can try this algorithm. It splits the char in half to search for the top bit, shifting to the low half each time:
int getTopSetBit(unsigned char b) {
int res = 0;
if(b>15){
b = b >> 4;
res = res + 4;
}
if(b>3){
b = b >> 2;
res = res + 2;
}
//thanks @JasonD
return res + (b>>1);
}
It uses two comparisons (three for uint16
s, four for uint32
s...). and it might be faster than your loop. It is definitely not shorter.
Based on the idea by Anton Kovalenko (hashed lookup) and the comment by 6502 (division is slow), I also suggest this implementation (8-bit => 3-bit hash using a de-Bruijn sequence)
int[] lookup = {7, 0, 5, 1, 6, 4, 3, 2};
int getBitPosition(unsigned char b) {
// return lookup[(b | (b>>1) | (b>>2) | (b>>4)) & 0x7];
return lookup[((b * 0x1D) >> 4) & 0x7];
}
or (larger LUT, but uses just three terms instead of four)
int[] lookup = {0xFF, 0, 1, 4, 2, 0xFF, 5, 0xFF, 7, 3, 0xFF, 0xFF, 6, 0xFF, 0xFF, 0xFF};
int getBitPosition(unsigned char b) {
return lookup[(b | (b>>3) | (b>>4)) & 0xF];
}
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