Is there a way to do reflection pre-compile - at design time?
My intent is to use T4 to spit out custom codes based on classes that implement certain interfaces. I know I can call upon reflection, but I want the T4 script to spit out the additional code before compile, otherwise I will need to compile the code twice, once to generate dlls, twice to let T4 reflect on the previously generated dll and add additional scaffolding.
Is there a way to do reflection at design time?
Is there a better way to do this?
For any future readers not in the mood to try and get the T4 VisualStudioHelper template working, below is a self-contained template which enumerates all the classes in the current project. It is tested in Visual Studio 2013 and was inspired by the code on the T4 Site
<#@ template debug="true" hostSpecific="true" #>
<#@ output extension=".cs" #>
<#@ Assembly Name="System.Core" #>
<#@ assembly name="EnvDte" #>
<#@ import namespace="System" #>
<#@ import namespace="System.IO" #>
<#@ import namespace="System.Diagnostics" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Collections" #>
<#@ import namespace="System.Collections.Generic" #>
<#
foreach(var ns in GetNamespaceElements())
{
foreach(var cc in ns.Members.OfType<EnvDTE.CodeClass>())
{
#>Render your code here<#
}
}
#>
<#+
public IEnumerable<EnvDTE.CodeNamespace> GetNamespaceElements()
{
var visualStudio = (this.Host as IServiceProvider).GetService(typeof(EnvDTE.DTE))
as EnvDTE.DTE;
var project = visualStudio.Solution.FindProjectItem(this.Host.TemplateFile)
.ContainingProject as EnvDTE.Project;
var projItems = new List<EnvDTE.ProjectItem>();
FillProjectItems(project.ProjectItems, projItems);
var names = new HashSet<string>(projItems
.Where(i => i.FileCodeModel != null)
.SelectMany(i => i.FileCodeModel.CodeElements.OfType<EnvDTE.CodeElement>())
.Where(e => e.Kind == EnvDTE.vsCMElement.vsCMElementNamespace)
.Select(e => e.FullName));
var codeNs = new List<EnvDTE.CodeNamespace>();
FillCodeNamespaces(project.CodeModel.CodeElements.OfType<EnvDTE.CodeNamespace>(), codeNs);
return codeNs.Where(ns => names.Contains(ns.FullName));
}
public void FillCodeNamespaces(IEnumerable<EnvDTE.CodeNamespace> parents, List<EnvDTE.CodeNamespace> all)
{
foreach (var parent in parents)
{
all.Add(parent);
FillCodeNamespaces(parent.Members.OfType<EnvDTE.CodeNamespace>(), all);
}
}
public void FillProjectItems(EnvDTE.ProjectItems items, List<EnvDTE.ProjectItem> ret)
{
if (items == null) return;
foreach(EnvDTE.ProjectItem item in items)
{
ret.Add(item);
FillProjectItems(item.ProjectItems, ret);
}
}
#>
There actually is a way of generating code pre-build based on the CodeModel provided by Visual Studio Automation: The Project Interface provides a Property "CodeModel" that contains a graph of all model artifacts in that project. You might want to traverse it in order to find classes, interfaces, properties, ... based on which you generate your output code.
dandrejw already mentioned the Tangible T4-Editor. It has got a free template gallery. There is a reusable template "tangible Visual Studio Automation Helper" which should be extremely helpful in your case. Using this template you could solve your issue like this:
This is code within a t4 template detecting all classes that implement INotifyPropertyChanged.
<#
// get a reference to the project of this t4 template
var project = VisualStudioHelper.CurrentProject;
// get all class items from the code model
var allClasses = VisualStudioHelper.GetAllCodeElementsOfType(project.CodeModel.CodeElements, EnvDTE.vsCMElement.vsCMElementClass, false);
// iterate all classes
foreach(EnvDTE.CodeClass codeClass in allClasses)
{
// get all interfaces implemented by this class
var allInterfaces = VisualStudioHelper.GetAllCodeElementsOfType(codeClass.ImplementedInterfaces, EnvDTE.vsCMElement.vsCMElementInterface, true);
if (allInterfaces.OfType<EnvDTE.CodeInterface>()
.Any(i => i.Name == "INotifyPropertyChanged"))
{
#>Render your code here<#
}
}
#>
Put your output code where the code snippet says "Render your code here".
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