I've spended hours for this (simple) one and don't find a solution :/
I'm using D7 and the TImageList. The ImageList is assigned to a toolbar. When I populate the ImageList at designtime, the icons (with partial transparency) are looking fine. But I need to populate it at runtime, and when I do this the icons are looking pretty shitty - complete loose of the partial transparency.
I just tried to load the icons from a .res file - with the same result. I've tried third party image lists also without success. I have no clue what I could do :/ Thanks 2 all ;)
edit:
To be honest I dont know exactly whats going on. Alpha blending is the correkt term... Here are 2 screenies:
Icon added at designtime:
(source: shs-it.de)
Icon added at runtime:
(source: shs-it.de)
Your comment that alpha blending is not supported just brought the solution: I've edited the image in an editor and removed the "alpha blended" pixels - and now it looks fine. But its still strange that the icons look other when added at runtime instead of designtime. If you (or somebody else ;) can explain it, I would be happy ;) thanks for you support!
To support alpha transparency, you need to create the image list and populate it at runtime:
function AddIconFromResource(ImageList: TImageList; ResID: Integer): Integer;
var
Icon: TIcon;
begin
Icon := TIcon.Create;
try
Icon.LoadFromResourceID(HInstance, ResID);
Result := ImageList.AddIcon(Icon);
finally
Icon.Free;
end;
end;
function AddPngFromResource(ImageList: TImageList; ResID: Integer): Integer;
var
Png: TPngGraphic;
ResStream: TStream;
Bitmap: TBitmap;
begin
ResStream := nil;
Png := nil;
Bitmap := nil;
try
ResStream := TResourceStream.CreateFromID(HInstance, ResID, RT_RCDATA);
Png := TPNGGraphic.Create;
Png.LoadFromStream(ResStream);
FreeAndNil(ResStream);
Bitmap := TBitmap.Create;
Bitmap.Assign(Png);
FreeAndNil(Png);
Result := ImageList.Add(Bitmap, nil);
finally
Bitmap.Free;
ResStream.Free;
Png.Free;
end;
end;
// this could be e.g. in the form's or datamodule's OnCreate event
begin
// create the imagelist
ImageList := TImageList.Create(Self);
ImageList.Name := 'ImageList';
ImageList.DrawingStyle := dsTransparent;
ImageList.Handle := ImageList_Create(ImageList.Width, ImageList.Height, ILC_COLOR32 or ILC_MASK, 0, ImageList.AllocBy);
// populate the imagelist with png images from resources
AddPngFromResource(ImageList, ...);
// or icons
AddIconFromResource(ImageList, ...);
end;
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