Update: The example i originally had was kind of complex. Here's a simple 8 line example that explains everything in one code block. The following does not compile gives a warning:
TComputer = class(TObject)
public
    constructor Create(Cup: Integer); virtual;
end;
TCellPhone = class(TComputer)
public
    constructor Create(Cup: Integer; Teapot: string); virtual;
end;
Note: This question is part 3 in my ongoing series of questions about the subtlties of constructors in Delphi
How can i add a constructor to an existing class?
Let's give an hypothetical example (i.e. one that i'm typing up in here in the SO editor so it may or may not compile):
TXHTMLStream = class(TXMLStream)
public
   ...
end;
Further assume that the normal use of TXHTMLStream involved performing a lot of repeated code before it can be used:
var
   xs: TXHTMLStream;
begin
   xs := TXHTMLStream.Create(filename);
   xs.Encoding := UTF32;
   xs.XmlVersion := 1.1;
   xs.DocType := 'strict';
   xs.PreserveWhitespace := 'true';
   ...
   xs.Save(xhtmlDocument);
Assume that i want to create a constructor that simplifies all that boilerplate setup code:
TXHTMLStream = class(TXMLStream)
public
    constructor Create(filename: string; Encoding: TEncoding); virtual;
end;
constructor TXHTMLStream.Create(filename: string; Encoding: TEncoding);
begin
   inherited Create(filename);
   xs.Encoding := Encoding;
   xs.XmlVersion := 1.1;
   xs.DocType := 'strict';
   xs.PreserveWhitespace := True;
   ...
end;
That simplifies usage of the object to:
var
   xs: TXHTMLStream;
begin
   xs := TXHTMLStream.Create(filename, UTF32);
   xs.Save(xhtmlDocument);
Except now Delphi complains that my new constructor hides the old constructor.
Method 'Create' hides virtual method of base type 'TXMLStream'
i certainly didn't mean to hide the ancestor create - i want both.
How do i add a constructor (with a different signature) to a descendant class, while keeping the ancestor constructor so it can still be used?
My immediate reaction is to use the overload keyword, as in:
TCellPhone = class(TComputer)
public
    constructor Create(Cup: Integer; Teapot: string); reintroduce; overload; virtual;
end;
Edit: Thanks Ian for the edit, which makes an answer out of my answer. I would like to think that I got it for bravery, so I am going to contribute a fuller example:
program Project1;
{$APPTYPE CONSOLE}
uses
  SysUtils;
type
TComputer = class(TObject)
public
    constructor Create(Cup: Integer); virtual;
end;
TCellPhone = class(TComputer)
public
    constructor Create(Cup: Integer; Teapot: string); reintroduce; overload; virtual;
end;
{ TComputer }
constructor TComputer.Create(Cup: Integer);
begin
  writeln('constructed computer: cup = ', Cup);
end;
{ TCellPhone }
constructor TCellPhone.Create(Cup: Integer; Teapot: string);
begin
  inherited Create(Cup);
  writeln('constructed cellphone: Teapot = ', Teapot);
end;
var
  C1, C2, C3: TComputer;
begin
  C1 := TComputer.Create(1);
  Writeln;
  C2 := TCellPhone.Create(2);
  Writeln;
  C3 := TCellPhone.Create(3, 'kettle');
  Readln;
end.
with the result being:
constructed computer: cup = 1
constructed computer: cup = 2
constructed computer: cup = 3
constructed cellphone: Teapot = kettle
                        You could create two new overloaded constructors, for example:
type
  TXmlStream = class
  private
    FFileName: string;
  public
    constructor Create(const AFileName: string); virtual;
  end;
  TXhtmlStream = class(TXmlStream)
  private
    FEncoding: TEncoding;
  public
    constructor Create(const AFileName: string); overload; override;
    constructor Create(const AFileName: string; AEncoding: TEncoding); overload; virtual;
  end;
constructor TXmlStream.Create(const AFileName: string);
begin
  inherited Create;
  FFileName := AFileName;
end;
constructor TXhtmlStream.Create(const AFileName: string);
begin
  inherited Create(AFileName);
end;
constructor TXhtmlStream.Create(const AFileName: string; AEncoding: TEncoding);
begin
  inherited Create(AFileName);
  FEncoding := AEncoding;
end;
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