I updated my app for Apple Watch, but I should have weighed it too much and now it's definitely slow. I can't understand the reasons of this slowdown so I would like to debug app but I don't know how to do that because in the simulator app works normally, slowdowns manifest only on the device.
I tried running app directly from xCode on Watch but once xCode launched the installation of the app on the Watch, it stops the run so I can't see what happens while running (for instance when run certain breakpoint or otherwise do us debug).
Does anyone have an idea of what's the right way to debug on a physical Apple Watch?
P.S.: For instance, this code:
func clearScreen() {
firstPicker.setSelectedItemIndex(0)
secondPicker.setSelectedItemIndex(0)
defaultLabels()
}
func defaultLabels() {
feesLabel.setText(NSLocalizedString ("FEES", comment: "Commissioni"))
clearAllMenuItems()
addMenuItemWithItemIcon(.Decline, title: NSLocalizedString("CAN_CEL", comment: ""), action: "clearScreen")
if DefaultParameter.sharedInstance.wishMode == true {
addMenuItemWithImage(UIImage(named: "will")! , title: NSLocalizedString("WILL_RECEIVE", comment: ""), action: "willWishButtonPressed")
receivedLabel.setText(NSLocalizedString ("DESIRED_AMOUNT", comment: ""))
} else {
addMenuItemWithImage(UIImage(named: "wish")! , title: NSLocalizedString("WISH_RECEIVE", comment: ""), action: "willWishButtonPressed")
receivedLabel.setText(NSLocalizedString ("RECEIVED_AMOUNT", comment: ""))
}
}
takes around 7 seconds to run...
Apple provides the Apple Watch which does provide some aspects of heart rate variability and that information is exposed via a HealthKit API: HealthKit APIs are device-based APIs as that data is stored on device in the iOS Health database.
Press the side button on your Apple Watch to launch the Friends interface. Use the Digital Crown to select the person you want to tap. Tap on the finger icon. Tap the screen as many times as you'd like, where you'd like.
I do not recommend trying to debug your Apple Watch app by pressing the Run button in Xcode. It is very unpredictable as to whether or not it will work. Here is how I debug on the Apple Watch and it works for me every time:
The only trick is to be patient when waiting for Xcode to connect in step 8. It is definitely slow to do, but gives you far more performance information that running on the simulator.
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