I was wondering if there is a way of overcoming an accuracy problem that seems to be the result of my machine's internal representation of floating-point numbers:
For the sake of clarity the problem is summarized as:
// str is "4.600"; atof( str ) is 4.5999999999999996
double mw = atof( str )
// The variables used in the columns calculation below are:
//
// mw = 4.5999999999999996
// p = 0.2
// g = 0.2
// h = 1 (integer)
int columns = (int) ( ( mw - ( h * 11 * p ) ) / ( ( h * 11 * p ) + g ) ) + 1;
Prior to casting to an integer type the result of the columns calculation is 1.9999999999999996; so near yet so far from the desired result of 2.0.
Any suggestions most welcome.
The Problem Since real numbers cannot be represented accurately in a fixed space, when operating with floating-point numbers, the result might not be able to be fully represented with the required precision.
Floating-point decimal values generally do not have an exact binary representation. This is a side effect of how the CPU represents floating point data. For this reason, you may experience some loss of precision, and some floating-point operations may produce unexpected results.
With a data type, there is a limited number of bits. Those bits cannot accurately represent a value that requires more than that number of bits. The data type float has 24 bits of precision. This is equivalent to only about 7 decimal places.
A very simple and effective way to round a floating point number to an integer:
int rounded = (int)(f + 0.5);
Note: this only works if f
is always positive. (thanks j random hacker)
There's no accurracy problem.
The result you got (1.9999999999999996) differed from the mathematical result (2) by a margin of 1E-16. That's quite accurate, considering your input "4.600".
You do have a rounding problem, of course. The default rounding in C++ is truncation; you want something similar to Kip's solution. Details depend on your exact domain, do you expect round(-x)== - round(x)
?
Use decimals: decNumber++
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