So here's what I'm trying to do in a little nutshell, I'm just gonna start with code and it will most likely make sense.
<bl:InnerGlowBorder x:Name="glow"
InnerGlowColor="Teal">
<bl:InnerGlowBorder.Style>
<Style TargetType="bl:InnerGlowBorder">
<Style.Triggers>
<DataTrigger Binding="{Binding ViewUnitStatus}"
Value="UnitStatusModel.Pass">
<Setter Property="InnerGlowColor"
Value="Green" />
</DataTrigger>
<DataTrigger Binding="{Binding ViewUnitStatus}"
Value="UnitStatusModel.Fail">
<Setter Property="InnerGlowColor"
Value="Red" />
</DataTrigger>
<DataTrigger Binding="{Binding ViewUnitStatus}"
Value="UnitStatusModel.Indeterminate">
<Setter Property="InnerGlowColor"
Value="Yellow" />
</DataTrigger>
<DataTrigger Binding="{Binding ViewUnitStatus}"
Value="UnitStatusModel.Warning">
<Setter Property="InnerGlowColor"
Value="Orange" />
</DataTrigger>
</Style.Triggers>
</Style>
</bl:InnerGlowBorder.Style>
</bl:InnerGlowBorder>
And the enum definition:
namespace SEL.MfgTestDev.ESS.ViewModel
{
public enum UnitStatusModel
{
Indeterminate,
Pass,
Fail,
Warning,
}
}
Am I missing a piece to make this work? I've found some WPF articles on enums that rely on object data sources and I don't really like that solution, isn't there something more simple I can do here?
I have found the solution and it was quite silly.
Styles are designed as a sort of visual template for a control, but they are designed as a base for visual implementation, not as a be-all/end-all visual model.
As a result, I had a situation in which my template dictated what the InnerGlowColor should be. However, by applying the attribute InnerGlowColor="Teal" to the element, I've created an override in effect, ignoring my visual style. The solution was to simply remove the dependancy property in the element declaration.
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