Like the title says, I'm looking for some kind of data structure which will allow me to store any type of class into it that I need at the time. For example:
Foo *foo = new Foo();
Bar *bar = new Bar();
someContainer.push_back( foo );
someContainer.push_back( bar );
someContainer.access( 0 )->doFooStuff();
someContainer.access( 1 )->doBarStuff();
Ideally, as I showed there, it would also allow me to access the contents and use their functions/etc.
I want one of these as I am attempting to create an "invisible" memory management system that just requires a class to inherit my memory manager class, and everything will work automagically.
Here is an example of what I want the code to look like:
template< class T >
class MemoryManaged
{
MemoryManaged()
{
container.push_back( this );
}
void *operator new()
{
// new would probably be overloaded for reference counting etc.
}
void operator delete( void *object )
{
// delete would most definitely overloaded
}
T &operator=( T &other )
{
// = overloaded for reference counting and pointer management
}
static SomeContainer container;
}
class SomeClass : public MemoryManaged< SomeClass >
{
// some kind of stuff for the class to work
};
class AnotherClass : public MemoryManaged< AnotherClass >
{
// more stuff!
};
I hope that my code helps make clear what exactly it is I want to do. If someone knows some kind of already-built data structure that would allow me to do this, that would be awesome. Otherwise, I am currently working on building some kind of shambling zombie of a linked list class that uses templated nodes in order to link any type of class to any other type of class. I still have no idea how I'd get it to work yet, and I would love to be spared the blood, sweat, and tears (and hair) it would take to figure out how to make it work.
Have a common base class for all of your multiple types. Have the data structure hold onto pointers of your base class's type.
Take a look at boost::any
and boost::variant
.
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