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Customize rounded corner radius of a WPF polyline

is it possible to set the corner radius of a WPF polyline to a custom value. For a WPF border it is possible. In my opinion, the polyline can only set StrokeLineJoin="Round", but not the radius:

<Polyline Points="0,0 0,100 200,100" StrokeLineJoin="Round" />

For border: CornerRadius="..." is possible:

<Border CornerRadius="8" ... />

Is there an easy workaround/hack to achieve custom corner roundings (at line joins) of polylines? (e.g. Microsoft Visio is able to do this.) Thanks!

like image 885
Jo123 Avatar asked Jan 22 '23 10:01

Jo123


2 Answers

It's not possible directly with what's available in out-of-the-box WPF. However, here is a piece of code I cooked to do it, it's not what I would call "an easy workaround", but it should work. In Xaml, I think the declaration should be:

<myCustomControls:RoundPolyline Points="0,0 0,100 200,100" Radius="10" />

C# code:

using System;
using System.Reflection;
using System.Windows;
using System.Windows.Media;
using System.Windows.Shapes;

namespace MyControls
{
    public sealed class RoundPolyline : Shape
    {
        public static readonly DependencyProperty FillRuleProperty = DependencyProperty.Register("FillRule", typeof(FillRule), typeof(RoundPolyline), new FrameworkPropertyMetadata(FillRule.EvenOdd, FrameworkPropertyMetadataOptions.AffectsRender));
        public static readonly DependencyProperty PointsProperty = DependencyProperty.Register("Points", typeof(PointCollection), typeof(RoundPolyline), new FrameworkPropertyMetadata(GetEmptyPointCollection(), FrameworkPropertyMetadataOptions.AffectsRender | FrameworkPropertyMetadataOptions.AffectsMeasure));
        public static readonly DependencyProperty RadiusProperty = DependencyProperty.Register("Radius", typeof(double), typeof(RoundPolyline), new FrameworkPropertyMetadata(6.0, FrameworkPropertyMetadataOptions.AffectsRender));

        private Geometry _geometry;
        private void DefineGeometry()
        {
            PointCollection points = Points;
            if (points == null)
            {
                _geometry = Geometry.Empty;
                return;
            }

            PathFigure figure = new PathFigure();
            if (points.Count > 0)
            {
                // start point
                figure.StartPoint = points[0];

                if (points.Count > 1)
                {
                    // points between
                    double desiredRadius = Radius;
                    for (int i = 1; i < (points.Count - 1); i++)
                    {
                        // adjust radius if points are too close
                        Vector v1 = points[i] - points[i - 1];
                        Vector v2 = points[i + 1] - points[i];
                        double radius = Math.Min(Math.Min(v1.Length, v2.Length) / 2, desiredRadius);

                        // draw the line, and stop before the next point
                        double len = v1.Length;
                        v1.Normalize();
                        v1 *= (len - radius);
                        LineSegment line = new LineSegment(points[i - 1] + v1, true);
                        figure.Segments.Add(line);

                        // draw the arc to the next point
                        v2.Normalize();
                        v2 *= radius;
                        SweepDirection direction = (Vector.AngleBetween(v1, v2) > 0) ? SweepDirection.Clockwise : SweepDirection.Counterclockwise;
                        ArcSegment arc = new ArcSegment(points[i] + v2, new Size(radius, radius), 0, false, direction, true);
                        figure.Segments.Add(arc);
                    }

                    // last point
                    figure.Segments.Add(new LineSegment(points[points.Count - 1], true));
                }
            }
            PathGeometry geometry = new PathGeometry();
            geometry.Figures.Add(figure);
            geometry.FillRule = FillRule;
            if (geometry.Bounds == Rect.Empty)
            {
                _geometry = Geometry.Empty;
            }
            else
            {
                _geometry = geometry;
            }
        }

        protected override Size MeasureOverride(Size constraint)
        {
            DefineGeometry();
            return base.MeasureOverride(constraint);
        }

        protected override Geometry DefiningGeometry
        {
            get
            {
                return _geometry;
            }
        }

        public double Radius
        {
            get
            {
                return (double)GetValue(RadiusProperty);
            }
            set
            {
                SetValue(RadiusProperty, value);
            }
        }

        public FillRule FillRule
        {
            get
            {
                return (FillRule)GetValue(FillRuleProperty);
            }
            set
            {
                SetValue(FillRuleProperty, value);
            }
        }

        public PointCollection Points
        {
            get
            {
                return (PointCollection)GetValue(PointsProperty);
            }
            set
            {
                SetValue(PointsProperty, value);
            }
        }

        // NOTE: major hack because none of this is public, and this is very unfortunate, it should be...
        private static PointCollection _emptyPointCollection;
        private static ConstructorInfo _freezableDefaultValueFactoryCtor;
        private static object GetEmptyPointCollection()
        {
            if (_freezableDefaultValueFactoryCtor == null)
            {
                _emptyPointCollection = (PointCollection)typeof(PointCollection).GetProperty("Empty", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null, null);
                Type freezableDefaultValueFactoryType = typeof(DependencyObject).Assembly.GetType("MS.Internal.FreezableDefaultValueFactory");
                _freezableDefaultValueFactoryCtor = freezableDefaultValueFactoryType.GetConstructors(BindingFlags.NonPublic | BindingFlags.Instance)[0];
            }
            return _freezableDefaultValueFactoryCtor.Invoke(new object[] { _emptyPointCollection });
        }
    }     
}
like image 172
Simon Mourier Avatar answered Jan 28 '23 09:01

Simon Mourier


Not that I know of but their is a hack... create your border or rectangle with corner radius set using expression blend and then convert to path? This will take a rectangle (with a corner radius set) and make it a path!

like image 34
rudigrobler Avatar answered Jan 28 '23 10:01

rudigrobler