So I am having the same problem that many others are experiencing when creating a UIBarButtonItem with a UIButton as a custom view.
Basically the button is about 10 pixel to far either left or right. When I use a regular BarButtonItem without a custom view, this does not happen.
This post provided a partial solution: UIBarButton With Custom View
Here is my code I have created by subclassing UIButton (as stated in the other post)
- (UIEdgeInsets)alignmentRectInsets {
UIEdgeInsets insets;
if ([self isLeftButton]) {
insets = UIEdgeInsetsMake(0, 9.0f, 0, 0);
}
else { // IF ITS A RIGHT BUTTON
insets = UIEdgeInsetsMake(0, 0, 0, 9.0f);
}
return insets;
}
- (BOOL)isLeftButton {
return self.frame.origin.x < (self.superview.frame.size.width / 2);
}
This works great, but when I pop a view controller from the navigation controller back to this main view, the button is still incorrectly positioned for about .3 seconds, and then it snaps into the correct inset.
This is a HUGE eyesore and I have no idea how to stop it from snapping like so. Any thoughts? Thanks!
I had the same problem like you and many other. After long time trying to fix it, finally I did it. This is the category you have to include in your *-Prefix.pch file. And that's all!
UINavigationItem+iOS7Spacing.h
#import <Foundation/Foundation.h>
@interface UINavigationItem (iOS7Spacing)
@end
UINavigationItem+iOS7Spacing.m
#import "UINavigationItem+iOS7Spacing.h"
#import <objc/runtime.h>
@implementation UINavigationItem (iOS7Spacing)
- (BOOL)isIOS7
{
return ([[[UIDevice currentDevice] systemVersion] compare:@"7" options:NSNumericSearch] != NSOrderedAscending);
}
- (UIBarButtonItem *)spacer
{
UIBarButtonItem *space = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:nil action:nil];
space.width = -11;
return space;
}
- (void)mk_setLeftBarButtonItem:(UIBarButtonItem *)leftBarButtonItem
{
if ([self isIOS7] && leftBarButtonItem) {
[self mk_setLeftBarButtonItem:nil];
[self mk_setLeftBarButtonItems:@[[self spacer], leftBarButtonItem]];
} else {
[self mk_setLeftBarButtonItem:leftBarButtonItem];
}
}
- (void)mk_setLeftBarButtonItems:(NSArray *)leftBarButtonItems
{
if ([self isIOS7] && leftBarButtonItems && leftBarButtonItems.count > 0) {
NSMutableArray *items = [[NSMutableArray alloc] initWithCapacity:leftBarButtonItems.count + 1];
[items addObject:[self spacer]];
[items addObjectsFromArray:leftBarButtonItems];
[self mk_setLeftBarButtonItems:items];
} else {
[self mk_setLeftBarButtonItems:leftBarButtonItems];
}
}
- (void)mk_setRightBarButtonItem:(UIBarButtonItem *)rightBarButtonItem
{
if ([self isIOS7] && rightBarButtonItem) {
[self mk_setRightBarButtonItem:nil];
[self mk_setRightBarButtonItems:@[[self spacer], rightBarButtonItem]];
} else {
[self mk_setRightBarButtonItem:rightBarButtonItem];
}
}
- (void)mk_setRightBarButtonItems:(NSArray *)rightBarButtonItems
{
if ([self isIOS7] && rightBarButtonItems && rightBarButtonItems.count > 0) {
NSMutableArray *items = [[NSMutableArray alloc] initWithCapacity:rightBarButtonItems.count + 1];
[items addObject:[self spacer]];
[items addObjectsFromArray:rightBarButtonItems];
[self mk_setRightBarButtonItems:items];
} else {
[self mk_setRightBarButtonItems:rightBarButtonItems];
}
}
+ (void)mk_swizzle:(SEL)aSelector
{
SEL bSelector = NSSelectorFromString([NSString stringWithFormat:@"mk_%@", NSStringFromSelector(aSelector)]);
Method m1 = class_getInstanceMethod(self, aSelector);
Method m2 = class_getInstanceMethod(self, bSelector);
method_exchangeImplementations(m1, m2);
}
+ (void)load
{
[self mk_swizzle:@selector(setLeftBarButtonItem:)];
[self mk_swizzle:@selector(setLeftBarButtonItems:)];
[self mk_swizzle:@selector(setRightBarButtonItem:)];
[self mk_swizzle:@selector(setRightBarButtonItems:)];
}
@end
UINavigationItem+iOS7Spacing category on GitHub
Not a huge fan of subclassing UIButton
or method swizzling from Marius's answer: https://stackoverflow.com/a/19317105/287403
I just used a simple wrapper, and moved the button's frame's x in a negative direction until I found the correct positioning. Button tapping appears to be fine as well (although you could extend the width of the button to match the negative offset if you needed).
Here's the code I use to generate a new back button:
- (UIBarButtonItem *) newBackButton {
// a macro for the weak strong dance
@weakify(self);
UIButton *backButton = [[UIButton alloc] init];
[backButton setTitle:@"Back" forState:UIControlStateNormal];
backButton.titleLabel.font = [UIFont systemFontOfSize:17];
CGFloat width = [@"Back" boundingRectWithSize:CGSizeMake(CGFLOAT_MAX, CGFLOAT_MAX) options:NSStringDrawingUsesFontLeading|NSStringDrawingUsesLineFragmentOrigin attributes:@{NSFontAttributeName: [UIFont systemFontOfSize:17]} context:nil].size.width + 27;
backButton.frame = CGRectMake(-17.5, 0, width + 17.5, 44);
[backButton setImage:[UIImage imageNamed:@"UINavigationBarBackIndicatorDefault"] forState:UIControlStateNormal];
[backButton setTitleEdgeInsets:UIEdgeInsetsMake(0, 14, 0, 0)];
[backButton setTitleColor:mTCOrangeColor forState:UIControlStateNormal];
backButton.contentEdgeInsets = UIEdgeInsetsZero;
backButton.imageEdgeInsets = UIEdgeInsetsZero;
[backButton addEventHandler:^(id sender) {
// a macro for the weak strong dance
@strongify(self);
// do stuff here
} forControlEvents:UIControlEventTouchUpInside];
UIView *buttonWrapper = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, 44)];
[buttonWrapper addSubview:backButton];
return [[UIBarButtonItem alloc] initWithCustomView:buttonWrapper];
}
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