function scrollTo(element, to, duration) {
if (duration <= 0) return;
var difference = to - element.scrollTop;
var perTick = difference / duration * 10;
setTimeout(function() {
element.scrollTop = element.scrollTop + perTick;
if (element.scrollTop === to) return;
scrollTo(element, to, duration - 10);
}, 10);
}
Demo:
function runScroll() {
scrollTo(document.body, 0, 600);
}
var scrollme;
scrollme = document.querySelector("#scrollme");
scrollme.addEventListener("click",runScroll,false)
function scrollTo(element, to, duration) {
if (duration <= 0) return;
var difference = to - element.scrollTop;
var perTick = difference / duration * 10;
setTimeout(function() {
element.scrollTop = element.scrollTop + perTick;
if (element.scrollTop == to) return;
scrollTo(element, to, duration - 10);
}, 10);
}
<p>Very long page.Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. Very long page. 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</p>
<button id=scrollme type="button">To the top</button>
looks like there's a lot of solutions already. anyway, here's another one, uses easing equations..
// first add raf shim
// http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 60);
};
})();
// main function
function scrollToY(scrollTargetY, speed, easing) {
// scrollTargetY: the target scrollY property of the window
// speed: time in pixels per second
// easing: easing equation to use
var scrollY = window.scrollY || document.documentElement.scrollTop,
scrollTargetY = scrollTargetY || 0,
speed = speed || 2000,
easing = easing || 'easeOutSine',
currentTime = 0;
// min time .1, max time .8 seconds
var time = Math.max(.1, Math.min(Math.abs(scrollY - scrollTargetY) / speed, .8));
// easing equations from https://github.com/danro/easing-js/blob/master/easing.js
var easingEquations = {
easeOutSine: function (pos) {
return Math.sin(pos * (Math.PI / 2));
},
easeInOutSine: function (pos) {
return (-0.5 * (Math.cos(Math.PI * pos) - 1));
},
easeInOutQuint: function (pos) {
if ((pos /= 0.5) < 1) {
return 0.5 * Math.pow(pos, 5);
}
return 0.5 * (Math.pow((pos - 2), 5) + 2);
}
};
// add animation loop
function tick() {
currentTime += 1 / 60;
var p = currentTime / time;
var t = easingEquations[easing](p);
if (p < 1) {
requestAnimFrame(tick);
window.scrollTo(0, scrollY + ((scrollTargetY - scrollY) * t));
} else {
console.log('scroll done');
window.scrollTo(0, scrollTargetY);
}
}
// call it once to get started
tick();
}
// scroll it!
scrollToY(0, 1500, 'easeInOutQuint');
window.scroll({top: 0, left: 0, behavior: 'smooth' });
Got it from an article about Smooth Scrolling.
If needed, there are some polyfills available.
I modified TimWolla's answer to use quadratic in-out easing ( a little smoother :). Here is an example in action: on jsFiddle. Easing functions are available here: Robert Penner's Easing functions
document.getElementsByTagName('button')[0].onclick = function () {
scrollTo(document.body, 0, 1250);
}
function scrollTo(element, to, duration) {
var start = element.scrollTop,
change = to - start,
increment = 20;
var animateScroll = function(elapsedTime) {
elapsedTime += increment;
var position = easeInOut(elapsedTime, start, change, duration);
element.scrollTop = position;
if (elapsedTime < duration) {
setTimeout(function() {
animateScroll(elapsedTime);
}, increment);
}
};
animateScroll(0);
}
function easeInOut(currentTime, start, change, duration) {
currentTime /= duration / 2;
if (currentTime < 1) {
return change / 2 * currentTime * currentTime + start;
}
currentTime -= 1;
return -change / 2 * (currentTime * (currentTime - 2) - 1) + start;
}
Without JQuery code, Hope this will help you.
function TopscrollTo() {
if(window.scrollY!=0)
{
setTimeout(function() {
window.scrollTo(0,window.scrollY-30);
TopscrollTo();
}, 100);
}
}
call this TopscrollTo() function on button click event or on any other element/event which you want.
I modified the code of @TimWolla to add more options and a some movement functions. Also, added support to crossbrowser with document.body.scrollTop and document.documentElement.scrollTop
// scroll to top
scrollTo(0, 1000);
// Element to move, time in ms to animate
function scrollTo(element, duration) {
var e = document.documentElement;
if(e.scrollTop===0){
var t = e.scrollTop;
++e.scrollTop;
e = t+1===e.scrollTop--?e:document.body;
}
scrollToC(e, e.scrollTop, element, duration);
}
// Element to move, element or px from, element or px to, time in ms to animate
function scrollToC(element, from, to, duration) {
if (duration <= 0) return;
if(typeof from === "object")from=from.offsetTop;
if(typeof to === "object")to=to.offsetTop;
scrollToX(element, from, to, 0, 1/duration, 20, easeOutCuaic);
}
function scrollToX(element, xFrom, xTo, t01, speed, step, motion) {
if (t01 < 0 || t01 > 1 || speed<= 0) {
element.scrollTop = xTo;
return;
}
element.scrollTop = xFrom - (xFrom - xTo) * motion(t01);
t01 += speed * step;
setTimeout(function() {
scrollToX(element, xFrom, xTo, t01, speed, step, motion);
}, step);
}
function easeOutCuaic(t){
t--;
return t*t*t+1;
}
http://jsfiddle.net/forestrf/tPQSv/
Minified version: http://jsfiddle.net/forestrf/tPQSv/139/
// c = element to scroll to or top position in pixels
// e = duration of the scroll in ms, time scrolling
// d = (optative) ease function. Default easeOutCuaic
function scrollTo(c,e,d){d||(d=easeOutCuaic);var a=document.documentElement;if(0===a.scrollTop){var b=a.scrollTop;++a.scrollTop;a=b+1===a.scrollTop--?a:document.body}b=a.scrollTop;0>=e||("object"===typeof b&&(b=b.offsetTop),"object"===typeof c&&(c=c.offsetTop),function(a,b,c,f,d,e,h){function g(){0>f||1<f||0>=d?a.scrollTop=c:(a.scrollTop=b-(b-c)*h(f),f+=d*e,setTimeout(g,e))}g()}(a,b,c,0,1/e,20,d))};
function easeOutCuaic(t){
t--;
return t*t*t+1;
}
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