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How to check file MIME type with javascript before upload?

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How does the server know the MIME type of a file?

When a browser receives a document from web-server, it reads content-type header and decides how to parse a file. I can explicitly set correct content-type for headers from scripts on server, but when web-server serves css or javascript files, it automatically sets correct mime-types.


You can easily determine the file MIME type with JavaScript's FileReader before uploading it to a server. I agree that we should prefer server-side checking over client-side, but client-side checking is still possible. I'll show you how and provide a working demo at the bottom.


Check that your browser supports both File and Blob. All major ones should.

if (window.FileReader && window.Blob) {
    // All the File APIs are supported.
} else {
    // File and Blob are not supported
}

Step 1:

You can retrieve the File information from an <input> element like this (ref):

<input type="file" id="your-files" multiple>
<script>
var control = document.getElementById("your-files");
control.addEventListener("change", function(event) {
    // When the control has changed, there are new files
    var files = control.files,
    for (var i = 0; i < files.length; i++) {
        console.log("Filename: " + files[i].name);
        console.log("Type: " + files[i].type);
        console.log("Size: " + files[i].size + " bytes");
    }
}, false);
</script>

Here is a drag-and-drop version of the above (ref):

<div id="your-files"></div>
<script>
var target = document.getElementById("your-files");
target.addEventListener("dragover", function(event) {
    event.preventDefault();
}, false);

target.addEventListener("drop", function(event) {
    // Cancel default actions
    event.preventDefault();
    var files = event.dataTransfer.files,
    for (var i = 0; i < files.length; i++) {
        console.log("Filename: " + files[i].name);
        console.log("Type: " + files[i].type);
        console.log("Size: " + files[i].size + " bytes");
    }
}, false);
</script>

Step 2:

We can now inspect the files and tease out headers and MIME types.

✘ Quick method

You can naïvely ask Blob for the MIME type of whatever file it represents using this pattern:

var blob = files[i]; // See step 1 above
console.log(blob.type);

For images, MIME types come back like the following:

image/jpeg
image/png
...

Caveat: The MIME type is detected from the file extension and can be fooled or spoofed. One can rename a .jpg to a .png and the MIME type will be be reported as image/png.


✓ Proper header-inspecting method

To get the bonafide MIME type of a client-side file we can go a step further and inspect the first few bytes of the given file to compare against so-called magic numbers. Be warned that it's not entirely straightforward because, for instance, JPEG has a few "magic numbers". This is because the format has evolved since 1991. You might get away with checking only the first two bytes, but I prefer checking at least 4 bytes to reduce false positives.

Example file signatures of JPEG (first 4 bytes):

FF D8 FF E0 (SOI + ADD0)
FF D8 FF E1 (SOI + ADD1)
FF D8 FF E2 (SOI + ADD2)

Here is the essential code to retrieve the file header:

var blob = files[i]; // See step 1 above
var fileReader = new FileReader();
fileReader.onloadend = function(e) {
  var arr = (new Uint8Array(e.target.result)).subarray(0, 4);
  var header = "";
  for(var i = 0; i < arr.length; i++) {
     header += arr[i].toString(16);
  }
  console.log(header);

  // Check the file signature against known types

};
fileReader.readAsArrayBuffer(blob);

You can then determine the real MIME type like so (more file signatures here and here):

switch (header) {
    case "89504e47":
        type = "image/png";
        break;
    case "47494638":
        type = "image/gif";
        break;
    case "ffd8ffe0":
    case "ffd8ffe1":
    case "ffd8ffe2":
    case "ffd8ffe3":
    case "ffd8ffe8":
        type = "image/jpeg";
        break;
    default:
        type = "unknown"; // Or you can use the blob.type as fallback
        break;
}

Accept or reject file uploads as you like based on the MIME types expected.


Demo

Here is a working demo for local files and remote files (I had to bypass CORS just for this demo). Open the snippet, run it, and you should see three remote images of different types displayed. At the top you can select a local image or data file, and the file signature and/or MIME type will be displayed.

Notice that even if an image is renamed, its true MIME type can be determined. See below.

Screenshot

Expected output of demo


// Return the first few bytes of the file as a hex string
function getBLOBFileHeader(url, blob, callback) {
  var fileReader = new FileReader();
  fileReader.onloadend = function(e) {
    var arr = (new Uint8Array(e.target.result)).subarray(0, 4);
    var header = "";
    for (var i = 0; i < arr.length; i++) {
      header += arr[i].toString(16);
    }
    callback(url, header);
  };
  fileReader.readAsArrayBuffer(blob);
}

function getRemoteFileHeader(url, callback) {
  var xhr = new XMLHttpRequest();
  // Bypass CORS for this demo - naughty, Drakes
  xhr.open('GET', '//cors-anywhere.herokuapp.com/' + url);
  xhr.responseType = "blob";
  xhr.onload = function() {
    callback(url, xhr.response);
  };
  xhr.onerror = function() {
    alert('A network error occurred!');
  };
  xhr.send();
}

function headerCallback(url, headerString) {
  printHeaderInfo(url, headerString);
}

function remoteCallback(url, blob) {
  printImage(blob);
  getBLOBFileHeader(url, blob, headerCallback);
}

function printImage(blob) {
  // Add this image to the document body for proof of GET success
  var fr = new FileReader();
  fr.onloadend = function() {
    $("hr").after($("<img>").attr("src", fr.result))
      .after($("<div>").text("Blob MIME type: " + blob.type));
  };
  fr.readAsDataURL(blob);
}

// Add more from http://en.wikipedia.org/wiki/List_of_file_signatures
function mimeType(headerString) {
  switch (headerString) {
    case "89504e47":
      type = "image/png";
      break;
    case "47494638":
      type = "image/gif";
      break;
    case "ffd8ffe0":
    case "ffd8ffe1":
    case "ffd8ffe2":
      type = "image/jpeg";
      break;
    default:
      type = "unknown";
      break;
  }
  return type;
}

function printHeaderInfo(url, headerString) {
  $("hr").after($("<div>").text("Real MIME type: " + mimeType(headerString)))
    .after($("<div>").text("File header: 0x" + headerString))
    .after($("<div>").text(url));
}

/* Demo driver code */

var imageURLsArray = ["http://media2.giphy.com/media/8KrhxtEsrdhD2/giphy.gif", "http://upload.wikimedia.org/wikipedia/commons/e/e9/Felis_silvestris_silvestris_small_gradual_decrease_of_quality.png", "http://static.giantbomb.com/uploads/scale_small/0/316/520157-apple_logo_dec07.jpg"];

// Check for FileReader support
if (window.FileReader && window.Blob) {
  // Load all the remote images from the urls array
  for (var i = 0; i < imageURLsArray.length; i++) {
    getRemoteFileHeader(imageURLsArray[i], remoteCallback);
  }

  /* Handle local files */
  $("input").on('change', function(event) {
    var file = event.target.files[0];
    if (file.size >= 2 * 1024 * 1024) {
      alert("File size must be at most 2MB");
      return;
    }
    remoteCallback(escape(file.name), file);
  });

} else {
  // File and Blob are not supported
  $("hr").after( $("<div>").text("It seems your browser doesn't support FileReader") );
} /* Drakes, 2015 */
img {
  max-height: 200px
}
div {
  height: 26px;
  font: Arial;
  font-size: 12pt
}
form {
  height: 40px;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<form>
  <input type="file" />
  <div>Choose an image to see its file signature.</div>
</form>
<hr/>

As stated in other answers, you can check the mime type by checking the signature of the file in the first bytes of the file.

But what other answers are doing is loading the entire file in memory in order to check the signature, which is very wasteful and could easily freeze your browser if you select a big file by accident or not.

/**
 * Load the mime type based on the signature of the first bytes of the file
 * @param  {File}   file        A instance of File
 * @param  {Function} callback  Callback with the result
 * @author Victor www.vitim.us
 * @date   2017-03-23
 */
function loadMime(file, callback) {
    
    //List of known mimes
    var mimes = [
        {
            mime: 'image/jpeg',
            pattern: [0xFF, 0xD8, 0xFF],
            mask: [0xFF, 0xFF, 0xFF],
        },
        {
            mime: 'image/png',
            pattern: [0x89, 0x50, 0x4E, 0x47],
            mask: [0xFF, 0xFF, 0xFF, 0xFF],
        }
        // you can expand this list @see https://mimesniff.spec.whatwg.org/#matching-an-image-type-pattern
    ];

    function check(bytes, mime) {
        for (var i = 0, l = mime.mask.length; i < l; ++i) {
            if ((bytes[i] & mime.mask[i]) - mime.pattern[i] !== 0) {
                return false;
            }
        }
        return true;
    }

    var blob = file.slice(0, 4); //read the first 4 bytes of the file

    var reader = new FileReader();
    reader.onloadend = function(e) {
        if (e.target.readyState === FileReader.DONE) {
            var bytes = new Uint8Array(e.target.result);

            for (var i=0, l = mimes.length; i<l; ++i) {
                if (check(bytes, mimes[i])) return callback("Mime: " + mimes[i].mime + " <br> Browser:" + file.type);
            }

            return callback("Mime: unknown <br> Browser:" + file.type);
        }
    };
    reader.readAsArrayBuffer(blob);
}


//when selecting a file on the input
fileInput.onchange = function() {
    loadMime(fileInput.files[0], function(mime) {

        //print the output to the screen
        output.innerHTML = mime;
    });
};
<input type="file" id="fileInput">
<div id="output"></div>

For anyone who's looking to not implement this themselves, Sindresorhus has create a utility that works in the browser and has the header-to-mime mappings for most documents you could want.

https://github.com/sindresorhus/file-type

You could combine Vitim.us's suggestion of only reading in the first X bytes to avoid loading everything into memory with using this utility (example in es6):

import fileType from 'file-type'; // or wherever you load the dependency

const blob = file.slice(0, fileType.minimumBytes);

const reader = new FileReader();
reader.onloadend = function(e) {
  if (e.target.readyState !== FileReader.DONE) {
    return;
  }

  const bytes = new Uint8Array(e.target.result);
  const { ext, mime } = fileType.fromBuffer(bytes);

  // ext is the desired extension and mime is the mimetype
};
reader.readAsArrayBuffer(blob);

If you just want to check if the file uploaded is an image you can just try to load it into <img> tag an check for any error callback.

Example:

var input = document.getElementsByTagName('input')[0];
var reader = new FileReader();

reader.onload = function (e) {
    imageExists(e.target.result, function(exists){
        if (exists) {

            // Do something with the image file.. 

        } else {

            // different file format

        }
    });
};

reader.readAsDataURL(input.files[0]);


function imageExists(url, callback) {
    var img = new Image();
    img.onload = function() { callback(true); };
    img.onerror = function() { callback(false); };
    img.src = url;
}

This is what you have to do

var fileVariable =document.getElementsById('fileId').files[0];

If you want to check for image file types then

if(fileVariable.type.match('image.*'))
{
 alert('its an image');
}