I set up a minimal application to open a blank window with GLFW3:
#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
void glfwErrorCallback(int error, const char *description)
{
std::cerr << "GLFW error " << error << ": " << description << std::endl;
}
int main(int argc, char **argv)
{
GLFWwindow* window;
glfwSetErrorCallback(glfwErrorCallback);
if(!glfwInit())
{
std::cerr << "Failed to initialize GLFW...\n";
return -1;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow(1024, 768, "GLFW window", NULL, NULL);
if(!window)
{
std::cerr << "Failed to open GLFW window...\n";
glfwTerminate();
return -1;
}
glewExperimental = GL_TRUE;
if (glewInit())
{
std::cerr << "Failed to initialize GLEW...\n";
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
while (glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS && !glfwWindowShouldClose(window))
{
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}
It results in the following error:
GLFW error 65540: Context profiles only exist for OpenGL version 3.2 and above
Failed to open GLFW window...
The application is run on Linux with Bumblebee's optirun
. The code works when using freeglut instead of GLFW. What is wrong with the code that results in the error?
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Major = 4
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Major was 4, now it is 3.
// Minor = ??? [Something < 2]
You need to use glfwWindowHint (GLFW_CONTEXT_VERSION_MINOR, 3);
instead for the second hint.
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