I am trying to create a custom bitmap brush with transparency but it doesn't seem to be working as expected. If you look at this example. Add the code and hook up the paint, create and destroy events.
type
TForm3 = class(TForm)
procedure FormDestroy(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure FormPaint(Sender: TObject);
private
FBitmap: TBitmap;
end;
// Implementation
function CreateBlockBitmap(const APenColor: TColor): TBitmap;
begin
Result := TBitmap.Create;
Result.Transparent := True;
Result.Canvas.Brush.Color := clWhite;
Result.Canvas.Brush.Style := bsClear;
Result.PixelFormat := pf32bit;
Result.SetSize(20, 20);
Result.Canvas.Brush.Color := APenColor;
Result.Canvas.Brush.Style := bsSolid;
Result.Canvas.FillRect(Rect(0,0,10,10));
end;
procedure TForm3.FormDestroy(Sender: TObject);
begin
FBitmap.Free;
end;
procedure TForm3.FormCreate(Sender: TObject);
begin
FBitmap := CreateBlockBitmap(clRed);
end;
procedure TForm3.FormPaint(Sender: TObject);
var
colNum: Integer;
rowNum: Integer;
begin
// Paint the rectangle using the brush
Canvas.Pen.Color := clGreen;
Canvas.Brush.Bitmap := FBitmap; // This is using bitmap
Canvas.Rectangle(50, 50, 250, 250);
// Draw the block using Canvas.Draw
for rowNum := 0 to 9 do
for colNum := 0 to 9 do
Canvas.Draw(350 + rowNum * 20, 50 + colNum * 20, FBitmap);
end;
This code produces two painted blocks. The left one is painted using a bitmap brush and the right hand side one is painted using a number of Canvas.Draw
calls.
I need the brush to be painted with transparency similar to what would happen if you used a hatch brush. This SO answer seems to indicate that it's possible:
How can I draw a patternBrush with transparent backround (GDI)?
1) I tried using a solid background color instead of using bsClear
. This just makes the background white.
Result.Canvas.Brush.Color := clWhite;
Result.Canvas.Brush.Style := bsSolid;
If I use clFuchsia
then the color is Fuchsia. I also tried painting the background clFuchsia
and then setting the TransparentColor
to clFuchsia
. The Canvas.Draw
option paints with transparency and the brush doesn't.
2) I tried setting the alpha channel directly with the following code:
procedure SetAlphaBitmap(const Dest: TBitmap;Color : TColor;Alpha:Byte);
type
TRGB32 = record
B, G, R, A: byte;
end;
PRGBArray32 = ^TRGBArray32;
TRGBArray32 = array[0..0] of TRGB32;
var
x, y: integer;
Line, Delta: integer;
ColorRGB : TColor;
begin
if Dest.PixelFormat<>pf32bit then exit;
ColorRGB := ColorToRGB(Color);
Line := integer(Dest.ScanLine[0]);
Delta := integer(Dest.ScanLine[1]) - Line;
for y := 0 to Dest.Height - 1 do
begin
for x := 0 to Dest.Width - 1 do
if TColor(RGB(PRGBArray32(Line)[x].R, PRGBArray32(Line)[x].G, PRGBArray32(Line)[x].B)) = ColorRGB then
PRGBArray32(Line)[x].A := Alpha;
Inc(Line, Delta);
end;
end;
And then calling this routine immediately after the rectangle has been painted using the background color.
Result.Canvas.Brush.Style := bsSolid;
Result.Canvas.FillRect(Rect(0,0,10,10));
SetAlphaBitmap(Result, clBlack, 0); // Set the alpha channel
end;
I know that the alpha channel is working because if I pass in an alpha value of 255 then it shows up in black in the Canvas.Draw
too.
SetAlphaBitmap(Result, clBlack, 255);
3) I tried testing by creating a pattern brush and assigning that instead of the bitmap. That produces exactly the same results. FBrush is an HBRUSH.
FBrush := CreatePatternBrush(FBitmap.Handle);
And the setting the brush like this:
Canvas.Brush.Handle := FBrush;
4) I tried calling SetBkMode
as indicated in the SO answer above. That made no difference at all.
Canvas.Pen.Color := clGreen;
Canvas.Brush.Bitmap := FBitmap;
SetBkMode(Canvas.Handle, TRANSPARENT); // This doesn't make a difference
Canvas.Rectangle(50, 50, 250, 250);
Edit
5) I just tested with a Monochrome bitmap and it has the same problem. The image is painted with a white background and black foreground for the brush and transparent for the Canvas.Draw
.
function CreateMonochromeBitmap: TBitmap;
begin
Result := TBitmap.Create;
Result.Transparent := True;
Result.Canvas.Brush.Color := clWhite;
Result.Canvas.Brush.Style := bsSolid;
Result.PixelFormat := pf1bit;
Result.SetSize(20, 20);
Result.Canvas.Brush.Color := clBlack;
Result.Canvas.Brush.Style := bsSolid;
Result.Canvas.FillRect(Rect(0,0,10,10));
end;
And in the constructor:
FBitmap := CreateMonochromeBitmap;
FBrush := CreatePatternBrush(FBitmap.Handle);
In the paint we set the handle rather than the bitmap property.
Canvas.Brush.Handle := FBrush;
Try to clear the canvas this null color before your drawing loop.
Canvas.Clear(TAlphaColorRec.Null);
Greetings. Pau.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With