Is this scenario even possible?
class Base
{
int someBaseMemer;
};
template<class T>
class Derived : public T
{
int someNonBaseMemer;
Derived(T* baseInstance);
};
Goal:
Base* pBase = new Base();
pBase->someBaseMemer = 123; // Some value set
Derived<Base>* pDerived = new Derived<Base>(pBase);
The value of pDerived->someBaseMemer should be equeal to pBase->someBaseMember and similar with other base members.
No, it is not possible. Consider a scenario where an ACBus is a derived class of base class Bus.
A base class is also called parent class or superclass. Derived Class: A class that is created from an existing class. The derived class inherits all members and member functions of a base class. The derived class can have more functionality with respect to the Base class and can easily access the Base class.
A base class's private members are never accessible directly from a derived class, but can be accessed through calls to the public and protected members of the base class.
Private members of the base class cannot be used by the derived class unless friend declarations within the base class explicitly grant access to them.
Why would you want to derive and pass the base pointer at the same time? Choose either, nothing stops you from having both. Use inheritance to do the job for you:
class Base
{
public:
Base(int x) : someBaseMemer(x) {}
protected: // at least, otherwise, derived can't access this member
int someBaseMemer;
};
template<class T>
class Derived : public T
{
int someNonBaseMemer;
public:
Derived(int x, int y) : someNonBaseMemer(y), T(x) {}
};
Derived<Base> d(42, 32); // usage
Though not the best of choices as design.
Why wouldn't you actually finish writing and compiling the code?
class Base
{
public: // add this
int someBaseMemer;
};
template<class T>
class Derived : public T
{
public: // add this
int someNonBaseMemer;
Derived(T* baseInstance)
: T(*baseInstance) // add this
{ return; } // add this
};
This compiles and runs as you specified.
EDIT: Or do you mean that someNonBaseMemer
should equal someBaseMemer
?
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