I thought I'll post this to the community. I am using coredata, and have two entities. Both entities have a hierarchical relationship. I am noticing quite a lot of duplicated functionality now, and am wondering if I should re-structure to have a base Entity which is abstract (HierarchicalObject), and make my entities inherit from them.
So the question is are there some limitations of this inheritance that I should take into account? Reading some of the posts out there, I see a few trade-offs, let me know if my assumptions are correct.
Are there other things to take into account?
Thanks for your comments.
I thought it would be useful to mention that the Notes app on iOS 10 uses inheritance in its Core Data model. They use a base entity SyncingObject, that has 7 sub-entities including Note and Folder. And as you mentioned all of these are stored in the same SQLite table which has a whopping 106 columns, and since are shared among all entities most are NULL. They also implemented the folder-notes one-to-many relation as a many-to-many which creates a pivot table, which might be a work-around for an inheritance problem.
There are a couple of advantages to using entity inheritance that likely outweigh these storage limitations. For example, a unique constraint can be unique across entities. And a fetch request can return different entities making UI that uses fetched results controller simpler, e.g. grouping by accounts or folders in a sidebar.
I think it's a mistake to draw to close a parallel between entities and classes. While very similar they do have some important differences.
The most important difference is that entities don't have code like a class would so when you have entities with duplicate attributes, your not adding a lot of extra coding and potential for introducing bugs.
A lot of people believe that class inheritance must parallel entity inheritance. It does not. As a long as a class descends from NSManagedObject and responds to the right key-value messages for the entity it represents, the class can have many merry adventures in it's inheritance that are not reflected in the entities inheritance. E.g. It's fairly common to create a custom base class right below NSManagedObject and the have all the subsequent managed object subclasses inherit from that regardless of their entities.
I think the only time that entity inheritance is absolutely required is when you need different entities to show up in the same relationship. E.g:
Owner{
vehical<-->Vehical.owner
}
Vehical(abstract){
owner<-->Owner.vehical
}
Motocycle:Vehical{
}
Car:Vehical{
}
Now the Owner.vehical can hold either a Motocycle
object or a Car
object. Note that the managed object class inheritance for Motocycle
and Car
don't have to be same. You could have something like Motocycle:TwoWheeled:NSManagedObject
and Car:FourWheeled:NSManagedObject
and everything would work fine.
In the end, entities are just instructions to context to tell it how the object graph fits together. As long as your entity arrangement makes that happen, you have a lot flexibility in the design details, quite a bit more than you would have in an analogous situation with classes.
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