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Converting between SSE and NEON Intrinsics-Shuffling

I am trying to convert a code written in SSE3 intrinsics to NEON SIMD and am stuck because of a shuffle function.I have looked at the GCC Intrinsics ,ARM manuals and other forums but have not been able to find a solution.

CODE:

_m128i upper = _mm_loadu_si128((__m128i*)p1);

register __m128i mask1 = _mm_set_epi8 (0x80,0x80,0x80,0x80,0x80,0x80,0x80,12,0x80,10,0x80,7,0x80,4,0x80,1);
register __m128i mask2 = _mm_set_epi8 (0x80,0x80,0x80,0x80,0x80,0x80,12,0x80,10,0x80,7,0x80,4,0x80,1,0x80);
__m128i temp1_upper = _mm_or_si128(_mm_shuffle_epi8(upper,mask1),_mm_shuffle_epi8(upper,mask2));

Though the vtbl1_u8(uint8x8_t,uint8x8_t) instruction creates a lookup table which can be used to assign values to a destination register,It only operates on 64-bit registers .Also the shuffle operation performs a comparison in the starting which has to be done in NEON and I do not know how to do that efficiently.

r0 = (mask0 & 0x80) ? 0 : SELECT(a, mask0 & 0x0f) // SELECT(a,n) extracts nth 8-bit parameter from a.

r1 = (mask1 & 0x80) ? 0 : SELECT(a, mask1 & 0x0f)

...

I cannot find an instruction which first checks the high bit of mask and then selects the lower 4-bits of the mask efficiently.I know that we can compare each bit in the register and then select lower 4 bits if the condition is specified ,But I was hoping to do it efficiently.Hope someone can help or provide a reference.

Thanks a lot,

Cheers!

like image 661
Rahul Avatar asked Nov 01 '11 03:11

Rahul


2 Answers

VTBL returns 0 when the index is out of range.

Since it supports up to two Q registers as the lookup table, it would be quite simple :

  1. load the lookup table into a Q register (Q8 for example)
  2. vtbl.8 d0, {q8}, d0 (where d0 contains your mask)

That will do the trick.

If you want the bits 4~6 to stay out of the way, you can mask them out prior to vtbl.

Unfortunately, VBIC is absolutely useless for 8bit immediate.

Therefore, you have to sacrifice a register initialized as the bit mask operand.

  1. vmov.u8, d1, #0x70
  2. load the lookup table into a Q register (Q8 for example)
  3. vbic.i8 d0, d0, d1
  4. vtbl.8 d0, {q8}, d0 (where d0 contains your mask)
like image 71
Jake 'Alquimista' LEE Avatar answered Dec 17 '22 12:12

Jake 'Alquimista' LEE


You just need to use vtbl2_u8 twice, splitting the input and joining the output appropriately:

#define uint8x16_to_8x8x2(v) ((uint8x8x2_t) { vget_low_u8(v), vget_high_u8(v) })

uint8x16_t a = { 0x00, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88, 0x99, 0xaa, 0xbb, 0xcc, 0xdd, 0xee, 0xff };
uint8x16_t b = { 0x80, 0x0f, 0x01, 0x0e, 0x02, 0x0d, 0x03, 0x0c, 0x04, 0x0b, 0x05, 0x0a, 0x06, 0x09, 0x07, 0x08 };
uint8x16_t c = vcombine_u8(vtbl2_u8(uint8x16_to_8x8x2(a), vget_low_u8(b)), vtbl2_u8(uint8x16_to_8x8x2(a), vget_high_u8(b)));
// c = 00 ff 11 ee 22 dd 33 cc 44 bb 55 aa 66 99 77 88

As Jake said, vtbl returns 0 whenever the index is out of range, so you shouldn't need any special handling for the 0x80 case.

like image 44
Trevor Robinson Avatar answered Dec 17 '22 13:12

Trevor Robinson