The problem with the following code:
var x uint64 = 18446744073709551615
var y int64 = int64(x)
is that y
is -1
. Without loss of information, is the only way to convert between these two number types to use an encoder and decoder?
buff bytes.Buffer
Encoder(buff).encode(x)
Decoder(buff).decode(y)
Note, I am not attempting a straight numeric conversion in your typical case. I am more concerned with maintaining the statistical properties of a random number generator.
Your conversion does not lose any information in the conversion. All the bits will be untouched. It is just that:
uint64(18446744073709551615) = 0xFFFFFFFFFFFFFFFF
int64(-1) = 0xFFFFFFFFFFFFFFFF
Try:
var x uint64 = 18446744073709551615 - 3
and you will have y = -4
.
For instance: playground
var x uint64 = 18446744073709551615 - 3
var y int64 = int64(x)
fmt.Printf("%b\n", x)
fmt.Printf("%b or %d\n", y, y)
Output:
1111111111111111111111111111111111111111111111111111111111111100
-100 or -4
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