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Convert UIImage to NSData and convert back to UIImage in Swift?

People also ask

How do I convert data to UIImage?

Use this for a simple solution static var UserProfilePhoto = UIImage() guard let image = UIImage(named: "Photo") else { return } guard let pngdata = image. pngData() else { return } UserProfilePhoto = UIImage(data: pngdata)!

How do I save a file in UIImage?

If you've generated an image using Core Graphics, or perhaps rendered part of your layout, you might want to save that out as either a PNG or a JPEG. Both are easy thanks to two methods: pngData() and jpegData() , both of which convert a UIImage into a Data instance you can write out.

How do I resize an image in Swift?

Image resize function in swift as below. func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage { let size = image. size let widthRatio = targetSize. width / size.


UIImage(data:imageData,scale:1.0) presuming the image's scale is 1.

In swift 4.2, use below code for get Data().

image.pngData()

Thanks. Helped me a lot. Converted to Swift 3 and worked

To save: let data = UIImagePNGRepresentation(image)

To load: let image = UIImage(data: data)


Use imageWithData: method, which gets translated to Swift as UIImage(data:)

let image : UIImage = UIImage(data: imageData)

Now in Swift 4.2 you can use pngData() new instance method of UIImage to get the data from the image

let profileImage = UIImage(named:"profile")!
let imageData = profileImage.pngData()

Details

  • Xcode 10.2.1 (10E1001), Swift 5

Solution 1

guard let image = UIImage(named: "img") else { return }
let jpegData = image.jpegData(compressionQuality: 1.0)
let pngData = image.pngData()

Solution 2.1

extension UIImage {
    func toData (options: NSDictionary, type: CFString) -> Data? {
        guard let cgImage = cgImage else { return nil }
        return autoreleasepool { () -> Data? in
            let data = NSMutableData()
            guard let imageDestination = CGImageDestinationCreateWithData(data as CFMutableData, type, 1, nil) else { return nil }
            CGImageDestinationAddImage(imageDestination, cgImage, options)
            CGImageDestinationFinalize(imageDestination)
            return data as Data
        }
    }
}

Usage of solution 2.1

// about properties: https://developer.apple.com/documentation/imageio/1464962-cgimagedestinationaddimage
let options: NSDictionary =     [
    kCGImagePropertyOrientation: 6,
    kCGImagePropertyHasAlpha: true,
    kCGImageDestinationLossyCompressionQuality: 0.5
]

// https://developer.apple.com/documentation/mobilecoreservices/uttype/uti_image_content_types
guard let data = image.toData(options: options, type: kUTTypeJPEG) else { return }
let size = CGFloat(data.count)/1000.0/1024.0
print("\(size) mb")

Solution 2.2

extension UIImage {

    func toJpegData (compressionQuality: CGFloat, hasAlpha: Bool = true, orientation: Int = 6) -> Data? {
        guard cgImage != nil else { return nil }
        let options: NSDictionary =     [
                                            kCGImagePropertyOrientation: orientation,
                                            kCGImagePropertyHasAlpha: hasAlpha,
                                            kCGImageDestinationLossyCompressionQuality: compressionQuality
                                        ]
        return toData(options: options, type: .jpeg)
    }

    func toData (options: NSDictionary, type: ImageType) -> Data? {
        guard cgImage != nil else { return nil }
        return toData(options: options, type: type.value)
    }
    // about properties: https://developer.apple.com/documentation/imageio/1464962-cgimagedestinationaddimage
    func toData (options: NSDictionary, type: CFString) -> Data? {
        guard let cgImage = cgImage else { return nil }
        return autoreleasepool { () -> Data? in
            let data = NSMutableData()
            guard let imageDestination = CGImageDestinationCreateWithData(data as CFMutableData, type, 1, nil) else { return nil }
            CGImageDestinationAddImage(imageDestination, cgImage, options)
            CGImageDestinationFinalize(imageDestination)
            return data as Data
        }
    }

    // https://developer.apple.com/documentation/mobilecoreservices/uttype/uti_image_content_types
    enum ImageType {
        case image // abstract image data
        case jpeg                       // JPEG image
        case jpeg2000                   // JPEG-2000 image
        case tiff                       // TIFF image
        case pict                       // Quickdraw PICT format
        case gif                        // GIF image
        case png                        // PNG image
        case quickTimeImage             // QuickTime image format (OSType 'qtif')
        case appleICNS                  // Apple icon data
        case bmp                        // Windows bitmap
        case ico                        // Windows icon data
        case rawImage                   // base type for raw image data (.raw)
        case scalableVectorGraphics     // SVG image
        case livePhoto                  // Live Photo

        var value: CFString {
            switch self {
            case .image: return kUTTypeImage
            case .jpeg: return kUTTypeJPEG
            case .jpeg2000: return kUTTypeJPEG2000
            case .tiff: return kUTTypeTIFF
            case .pict: return kUTTypePICT
            case .gif: return kUTTypeGIF
            case .png: return kUTTypePNG
            case .quickTimeImage: return kUTTypeQuickTimeImage
            case .appleICNS: return kUTTypeAppleICNS
            case .bmp: return kUTTypeBMP
            case .ico: return kUTTypeICO
            case .rawImage: return kUTTypeRawImage
            case .scalableVectorGraphics: return kUTTypeScalableVectorGraphics
            case .livePhoto: return kUTTypeLivePhoto
            }
        }
    }
}

Usage of solution 2.2

let compressionQuality: CGFloat = 0.4
guard let data = image.toJpegData(compressionQuality: compressionQuality) else { return }
printSize(of: data)

let options: NSDictionary =     [
                                    kCGImagePropertyHasAlpha: true,
                                    kCGImageDestinationLossyCompressionQuality: compressionQuality
                                ]
guard let data2 = image.toData(options: options, type: .png) else { return }
printSize(of: data2)

Problems

Image representing will take a lot of cpu and memory resources. So, in this case it is better to follow several rules:

- do not run jpegData(compressionQuality:) on main queue

- run only one jpegData(compressionQuality:) simultaneously

Wrong:

for i in 0...50 {
    DispatchQueue.global(qos: .utility).async {
        let quality = 0.02 * CGFloat(i)
        //let data = image.toJpegData(compressionQuality: quality)
        let data = image.jpegData(compressionQuality: quality)
        let size = CGFloat(data!.count)/1000.0/1024.0
        print("\(i), quality: \(quality), \(size.rounded()) mb")
    }
}

Right:

let serialQueue = DispatchQueue(label: "queue", qos: .utility, attributes: [], autoreleaseFrequency: .workItem, target: nil)

for i in 0...50 {
    serialQueue.async {
        let quality = 0.02 * CGFloat(i)
        //let data = image.toJpegData(compressionQuality: quality)
        let data = image.jpegData(compressionQuality: quality)
        let size = CGFloat(data!.count)/1000.0/1024.0
        print("\(i), quality: \(quality), \(size.rounded()) mb")
    }
}

Links

  • UTI Image Content Types
  • CGImageDestinationAddImage(::_:)
  • Thinking about Memory: Converting UIImage to Data in Swift
  • Different resize technics