How to convert a RGBA color tuple, example (96, 96, 96, 202), to corresponding RGB color tuple?
Edit:
What I want is to get a RGB value which is most similar to the RGBA tuple visually on white background.
Hex to RGB conversionGet the 2 left digits of the hex color code and convert to decimal value to get the red color level. Get the 2 middle digits of the hex color code and convert to decimal value to get the green color level.
An RGB color value represents RED, GREEN, and BLUE light sources. An RGBA color value is an extension of RGB with an Alpha channel (opacity).
I've upvoted Johannes' answer because he's right about that.
* A few comments have been raised that my original answer was not correct. It worked if alpha values were inverted from the normal. By definition, however, this won't work in most cases. I've therefore updated the formula below to be correct for the normal case. This ends up being equal to @hkurabko's answer below *
A more specific answer, however, incorporates the alpha value into the actual colour result based on an opaque background colour (or 'matte' as it's referred to).
There is an algorithm for this (from this wikipedia link):
Source
.BGColor
Note - if the background colour is also transparent, then you'll have to recurse the process for that first (again, choosing a matte) to get the source RGB for this operation.Now, the conversion is defined as (in complete psuedo code here!):
Source => Target = (BGColor + Source) = Target.R = ((1 - Source.A) * BGColor.R) + (Source.A * Source.R) Target.G = ((1 - Source.A) * BGColor.G) + (Source.A * Source.G) Target.B = ((1 - Source.A) * BGColor.B) + (Source.A * Source.B)
To get the final 0-255 values for Target
you simply multiply all the normalised values back up by 255, making sure you cap at 255 if any of the combined values exceed 1.0 (this is over-exposure and there are more complex algorithms dealing with this that involve whole-image processing etc.).
EDIT: In your question you said you want a white background - in that case just fix BGColor to 255,255,255.
hm... regarding to
http://en.wikipedia.org/wiki/Alpha_compositing#Alpha_blending
solution provided by Andras Zoltan should be slightly changed to:
Source => Target = (BGColor + Source) = Target.R = ((1 - Source.A) * BGColor.R) + (Source.A * Source.R) Target.G = ((1 - Source.A) * BGColor.G) + (Source.A * Source.G) Target.B = ((1 - Source.A) * BGColor.B) + (Source.A * Source.B)
This changed version works fine for me, because in prev. version rgba(0,0,0,0) with matte rgb(ff,ff,ff) will be changed to rgb(0,0,0).
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