I have a little problem here.
I have an applet, where user can "draw" inside it. To do that, I use the java.awt.Graphics2D. But, how can I do to save the user draw image as a JPEG image, or at least, convert it to a BufferedImage or something? I don't know how to do that.
Thanks.
List, the difference between Image and BufferedImage is the same as the difference between List and LinkedList. Image is a generic concept and BufferedImage is the concrete implementation of the generic concept; kind of like BMW is a make of a Car. Show activity on this post. Image is an abstract class.
You can use BufferImage's getScaledInstance() to scale BufferedImage in java. final int SCALE = 2; Image img = new ImageIcon("MyFile. png").
imageio package. Image I/O has built-in support for GIF, PNG, JPEG, BMP, and WBMP. Image I/O is also extensible so that developers or administrators can "plug-in" support for additional formats.
Have them draw directly in a BufferedImage by way of it's Graphics2D object which you can get via getGraphics(). Then use ImageIO.write(...)
to output the image to whatever file type you desire (and that's supported). The ImageIO API should help you with this: ImageIO API.
The other issue you'll have is where are they supposed to save the image once it has been drawn? On their own computer? If so and this is an applet program, then the applet will need to be "signed" in order for it to have the permission to write to disk. If you're unsure on this, check out Google, this article, or you may wish to write a new question for this issue alone.
Edit 1: code example
For example:
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.filechooser.FileNameExtensionFilter;
@SuppressWarnings("serial")
public class DrawAndSaveImage extends JPanel {
private static final int BI_WIDTH = 600;
private static final int BI_HEIGHT = BI_WIDTH;
private static final Color LABEL_DRAW_COLOR = new Color(180, 180, 255);
private static final Stroke LABEL_DRAW_STROKE = new BasicStroke(1);
private static final Stroke BIMAGE_DRAW_STROKE = new BasicStroke(4);
private static final int COLOR_DIV = 5;
private BufferedImage bImage = new BufferedImage(BI_WIDTH, BI_HEIGHT,
BufferedImage.TYPE_INT_RGB);
private List<Point> pointList = new ArrayList<Point>();
private JLabel imageLabel;
private List<Color> colorList = new ArrayList<Color>();
private Random random = new Random();
public DrawAndSaveImage() {
Graphics2D g2d = bImage.createGraphics();
g2d.setBackground(Color.white);
g2d.clearRect(0, 0, BI_WIDTH, BI_HEIGHT);
g2d.dispose();
for (int r = 0; r < COLOR_DIV; r++) {
for (int g = 0; g < COLOR_DIV; g++) {
for (int b = 0; b < COLOR_DIV; b++) {
Color c = new Color((r * 255) / COLOR_DIV,
(g * 255) / COLOR_DIV, (b * 255) / COLOR_DIV);
colorList.add(c);
}
}
}
imageLabel = new JLabel(new ImageIcon(bImage)) {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
paintInLabel(g);
}
};
MyMouseAdapter myMouseAdapter = new MyMouseAdapter();
imageLabel.addMouseListener(myMouseAdapter);
imageLabel.addMouseMotionListener(myMouseAdapter);
imageLabel.setBorder(BorderFactory.createEtchedBorder());
JButton saveImageBtn = new JButton("Save Image");
saveImageBtn.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
saveImageActionPerformed();
}
});
JButton clearImageBtn = new JButton("Clear Image");
clearImageBtn.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Graphics2D g2 = bImage.createGraphics();
g2.setBackground(Color.white);
g2.clearRect(0, 0, BI_WIDTH, BI_HEIGHT);
g2.dispose();
imageLabel.repaint();
}
});
JPanel btnPanel = new JPanel();
btnPanel.add(saveImageBtn);
btnPanel.add(clearImageBtn);
setLayout(new BorderLayout());
add(imageLabel, BorderLayout.CENTER);
add(btnPanel, BorderLayout.SOUTH);
}
private void saveImageActionPerformed() {
JFileChooser filechooser = new JFileChooser();
FileNameExtensionFilter filter = new FileNameExtensionFilter(
"JPG Images", "jpg");
filechooser.setFileFilter(filter);
int result = filechooser.showSaveDialog(this);
if (result == JFileChooser.APPROVE_OPTION) {
File saveFile = filechooser.getSelectedFile();
try {
ImageIO.write(bImage, "jpg", saveFile);
} catch (IOException e) {
e.printStackTrace();
}
}
}
private void paintInLabel(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(LABEL_DRAW_COLOR);
g2d.setStroke(LABEL_DRAW_STROKE);
if (pointList.size() < 2) {
return;
}
for (int i = 1; i < pointList.size(); i++) {
int x1 = pointList.get(i - 1).x;
int y1 = pointList.get(i - 1).y;
int x2 = pointList.get(i).x;
int y2 = pointList.get(i).y;
g2d.drawLine(x1, y1, x2, y2);
}
}
private class MyMouseAdapter extends MouseAdapter {
@Override
public void mousePressed(MouseEvent e) {
pointList.add(e.getPoint());
imageLabel.repaint();
}
@Override
public void mouseReleased(MouseEvent e) {
Graphics2D g2d = bImage.createGraphics();
g2d.setColor(colorList.get(random.nextInt(colorList.size())));
g2d.setStroke(BIMAGE_DRAW_STROKE);
if (pointList.size() >= 2) {
for (int i = 1; i < pointList.size(); i++) {
int x1 = pointList.get(i - 1).x;
int y1 = pointList.get(i - 1).y;
int x2 = pointList.get(i).x;
int y2 = pointList.get(i).y;
g2d.drawLine(x1, y1, x2, y2);
}
}
g2d.dispose();
pointList.clear();
imageLabel.repaint();
}
@Override
public void mouseDragged(MouseEvent e) {
pointList.add(e.getPoint());
imageLabel.repaint();
}
}
private static void createAndShowUI() {
JFrame frame = new JFrame("DrawAndSaveImage");
frame.getContentPane().add(new DrawAndSaveImage());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
createAndShowUI();
}
});
}
}
I do it that way, and works very well:
BufferedImage awtImage = new BufferedImage(drawPanel.getWidth(), drawPanel.getHeight(), BufferedImage.TYPE_INT_RGB);
Graphics g = awtImage.getGraphics();
drawPanel.printAll(g);
try
{
String caminhoImagem = System.getProperty("user.home") + "\\temps\\assinatura.jpg";
FileOutputStream fos = new FileOutputStream(caminhoImagem);
JPEGImageEncoderImpl j = new JPEGImageEncoderImpl(fos);
j.encode(awtImage);
fos.close();
} catch(e) {..... }
That's all :) Thanks everyone :)
Use the drawImage
method provided by Graphics2D
and write it using ImageIO
BufferedImage img;
g2dObject.drawImage(img, null, 0, 0);
ImageIO.write(img, "JPEG", new File("foo.jpg"));
Use the "drawOnImage" example from Custom Painting Approaches. Then to create the image of the panel you can use the Screen Image class.
If you'd like to draw JComponent's image onto BufferedImage (JApplet extends JComponent):
JComponent whatToDraw = ...;
BufferedImage img = new BufferedImage(whatToDraw.getWidth(),
whatToDraw.getHeight(), BufferedImage.TYPE_INT_RGB);
whatToDraw.printAll(img.getGraphics());
And to write its data to JPEG file:
ImageIO.write(img, "jpg", new File("something.jpg"));
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