I don't know how to ask this better but why does this:
call ExitProcess
do the same as this?:
mov eax, ExitProcess
mov eax, [eax]
call eax
I would think that these would be equivalent:
call ExitProcess
mov eax, ExitProcess
call eax
When importing the code from a DLL, the symbol ExitProcess
isn't actually the address of the code that exits your process (it's the address of the address). So, in that case, you have to dereference it to get the actual code address.
That means that you must use:
call [ExitProcess]
to call it.
For example, there's some code at this location containing the following:
;; Note how we use 'AllocConsole' as if it was a variable. 'AllocConsole', to
;; NASM, means the address of the AllocConsole "variable" ; but since the
;; pointer to the AllocConsole() Win32 API function is stored in that
;; variable, we need to call the address from that variable.
;; So it's "call the code at the address: whatever's at the address
;; AllocConsole" .
call [AllocConsole]
However, importing the DLL directly in user code is not the only way to get at the function. I'll explain why you're seeing both ways below.
The "normal" means of calling a DLL function is to mark it extern
then import
it from the DLL:
extern ExitProcess
import ExitProcess kernel32.dll
:
call [ExitProcess]
Because that sets up the symbol to be an indirect reference to the code, you need to call it indirectly.
After some searching, it appears there is code in the wild that uses the naked form:
call ExitProcess
From what I can tell, this all seems to use the alink
linker, which links with the win32.lib
library file. It's possible that this library provides the stub for calling the actual DLL code, something like:
import ExitProcessActual kernel32.dll ExitProcess
global ExitProcess
ExitProcess:
jmp [ExitProcessActual]
In nasm
, this would import the address of ExitProcess
from the DLL and call it ExitProcessActual
, keeping in mind that this address is an indirect reference to the code, not the address of the code itself.
It would then export the ExitProcess
entry point (the one in this LIB file, not the one in the DLL) so that others could use it.
Then someone could simply write:
extern ExitProcess
:
call ExitProcess
to exit the process - the library would jump to the actual DLL code.
In fact, with a little more research, this is exactly what's happening. From the alink.txt
file which comes with the alink
download:
A sample import library for Win32 is included as
win32.lib
. All named exports inKernel32
,User32
,GDI32
,Shell32
,ADVAPI32
,version
,winmm
,lz32
,commdlg
andcommctl
are included.Use:
alink -oPE file[.obj] win32.lib
to include it or specify
INCLUDELIB "win32"
in your source file.
This consists of a series of entries for import redirection -
call MessageBoxA
, and it jumps to[__imp_MessageBoxA]
, which is in the import table.Thus calls to imports will run faster if
call [__imp_importName]
is used instead ofcall importName
.See
test.asm
, my sample program, which calls up a message box both ways:
includelib "win32.lib"
extrn MessageBoxA:near
extrn __imp_MessageBoxA:dword
codeseg
start:
push 0 ; OK button
push offset title1
push offset string1
push 0
call MessageBoxA
push 0 ; OK button
push offset title1
push offset string2
push 0
call large [large __imp_MessageBoxA]
(__imp_MessageBoxA
is the symbol imported from the DLL, equivalent to my ExitProcessActual
above).
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