I am fairly new to C programming and I haven't used Visual Studio or a third party library before. I'm trying to do something simple with FMOD and need to link fmodvclib
, fmod.h
, and of course fmod.dll
.
I've put fmodex_vc.lib
in the additional dependencies and the path to the low level libraries in the include and library directories as well as additional include libraries but when I build it gives me:
"cannot open source file "fmod.h"
identifier "FSOUND_SAMPLE" is undefined
Cannot open include file: 'fmod.h': No such file or directory
but even weirder is:
cannot open source file "stdio.h"
here is the code:
#include "fmod.h"
#include <stdio.h>
FSOUND_SAMPLE* handle;
int main(void)
{
int input;
FSOUND_Init(44100, 32, 0);
handle = FSOUND_Sample_Load(0, "test.ogg", 0, 0, 0);
FSOUND_PlaySound(0, handle);
while (input != 0)
{
scanf_s("&d", &input);
}
FSOUND_Sample_Free(handle);
FSOUND_Close();
}
Any help would be appreciated!
In Solution Explorer, select the project. On the Project menu, click Add References. In Visual C++, click References on the Project menu, and then click Add New Reference. In the Add References dialog box, click the tab that corresponds with the category that you want to add a reference to.
You can add external libraries to your C# scripted rules. For example, you may want to: use a third-party library for reading an Excel file or accessing a database. share your own library across multiple rules or services instead of duplicating the code in every rule/service.
To link against third party libraries you usually have to do 3 things:
1. You have to add the Include Directory.
In Project > Properties > C/C++->General > Additional Include Directories
Click Edit, and enter the path to the directory where the file "fmod.h" is located.
2. You have to link against the *.lib file.
In Project > Properties > Linker > General > Additional Library Directories
, click Edit and enter the path to your library files.
In Project > Properties > Linker > Input > Additional Dependencies
, click Edit, add the filename of the library you want to link against (in this case this would be most likely "fmodvc.lib")
3. You have to provide the *.dll in your project directory
That your programm will run successfully it has to find the *.dll
file at runtime. You can either place it in a folder referenced by the PATH variable, or in the PWD of your process. This would be right beside your *.vcxproj
files.
If you are linking statically you can skip step 3, if you are loading the dll file dynamically you can skip step 2.
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