This can happen for a few reasons, the big ones I know of are below.
Event Handlers Without Strong References to the Delegate
A caller subscribes to an event on the com object without keeping a strong reference to the callback delegate. Here is an example of how to do this correctly and how to not do it: The reason for this is a strong reference needs to be kept to the delegate, if it goes out of scope, the wrapper will release the reference count for the interface and bad things will happen.
public class SomeClass
{
private Interop.ComObjectWrapper comObject;
private event ComEventHandler comEventHandler;
public SomeClass()
{
comObject = new Interop.ComObjectWrapper();
// NO - BAD!
comObject.SomeEvent += new ComEventHandler(EventCallback);
// YES - GOOD!
comEventHandler = new ComEventHandler(EventCallback);
comObject.SomeEvent += comEventHandler
}
public void EventCallback()
{
// DO WORK
}
}
Calls to a disposed Runtime Callable Wrapper
The wrapper has been disposed and calls are being made after it has been disposed. A common way this can happen is if a control is using an activex control or COM object and the controls Dispose() is called out of order.
Debugging Steps
A good way to debug this issue is to do the following:
One other thing
This isn't related to this issue but while we are on the topic, unless you know otherwise, always remember to check that the thread your COM objects are being used from are marked STA. You can do this by breaking in the debugger and checking the value returned from:
Thread.CurrentThread.GetApartmentState();
It's somewhat hard to tell what your actual application is doing, but it sounds like you may be instantiating the COM object and then attempting to access it from another thread, perhaps in a Timer.Elapsed event. If your application is multithreaded, you need to instantiate the COM object within each thread you will be using it in.
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