I need to store items of varying length in a circular queue in a flash chip. Each item will have its encapsulation so I can figure out how big it is and where the next item begins. When there are enough items in the buffer, it will wrap to the beginning.
What is a good way to store a circular queue in a flash chip?
There is a possibility of tens of thousands of items I would like to store. So starting at the beginning and reading to the end of the buffer is not ideal because it will take time to search to the end.
Also, because it is circular, I need to be able to distinguish the first item from the last.
The last problem is that this is stored in flash, so erasing each block is both time consuming and can only be done a set number of times for each block.
In computer science, a circular buffer, circular queue, cyclic buffer or ring buffer is a data structure that uses a single, fixed-size buffer as if it were connected end-to-end. This structure lends itself easily to buffering data streams.
Ring Buffer (or Circular Buffer) is a bounded circular data structure that is used for buffering data between two or more threads.
Circular Queue is also a linear data structure, which follows the principle of FIFO(First In First Out), but instead of ending the queue at the last position, it again starts from the first position after the last, hence making the queue behave like a circular data structure.It is also called 'Ring Buffer'.
Circular buffering helps to implement finite impulse response (FIR) filters efficiently. Filters require delay lines or buffers of past (and current) samples. Circular addressing simplifies the manipulation of pointers in accessing the data samples.
First, block management:
Put a smaller header at the start of each block. The main thing you need to keep track of the "oldest" and "newest" is a block number, which simply increments modulo k. k must be greater than your total number of blocks. Ideally, make k less than your MAX value (e.g. 0xFFFF) so you can easily tell what is an erased block.
At start-up, your code reads the headers of each block in turn, and locates the first and last blocks in the sequence that is ni+1 = (ni + 1) MODULO k. Take care not to get confused by erased blocks (block number is e.g. 0xFFFF) or data that is somehow corrupted (e.g. incomplete erase).
Within each block
Each block initially starts empty (each byte is 0xFF). Each record is simply written one after the other. If you have fixed-size records, then you can access it with a simple index. If you have variable-size records, then to read it you have to scan from the start of the block, linked-list style.
If you want to have variable-size records, but avoid linear scan, then you could have a well defined header on each record. E.g. use 0 as a record delimiter, and COBS-encode (or COBS/R-encode) each record. Or use a byte of your choice as a delimiter, and 'escape' that byte if it occurs in each record (similar to the PPP protocol).
At start-up, once you know your latest block, you can do a linear scan for the latest record. Or if you have fixed-size records or record delimiters, you could do a binary search.
Erase scheduling
For some Flash memory chips, erasing a block can take significant time--e.g. 5 seconds. Consider scheduling an erase as a background task a bit "ahead of time". E.g. when the current block is x% full, then start erasing the next block.
Record numbering
You may want to number records. The way I've done it in the past is to put, in the header of each block, the record number of the first record. Then the software has to keep count of the numbers of each record within the block.
Checksum or CRC
If you want to detect corrupted data (e.g. incomplete writes or erases due to unexpected power failure), then you can add a checksum or CRC to each record, and perhaps to the block header. Note the block header CRC would only cover the header itself, not the records, since it could not be re-written when each new record is written.
Keep a separate block that contains a pointer to the start of the first record and the end of the last record. You can also keep more information like the total number of records, etc.
Until you initially run out of space, adding records is as simple as writing them to the end of the buffer and updating the tail pointer.
As you need to reclaim space, delete enough records so that you can fit your current record. Update the head pointer as you delete records.
You'll need to keep track of how much extra space has been freed. If you keep a pointer to end of the last record, the next time you need to add a record, you can compare that with the pointer to the first record to determine if you need to delete any more records.
Also, if this is NAND, you or the flash controller will need to do deblocking and wear-leveling, but that should all be at a lower layer than allocating space for the circular buffer.
I think I get it now. It seems like your largest issue will be, having filled the available space for recording, what happens next? The new data should overwrite the oldest data, which is I believe what you mean by a circular buffer. But since the data is not fixed length you may overwrite more than one record.
I'm assuming that the amount of variability in length is high enough that padding everything out to a fixed length isn't an option.
Your write segment needs to keep track of the address that represents the start of the next record to write. If you know the size of a block to write ahead of time, you can tell if you are going to end up at the end of the logical buffer and start over at '0'. I wouldn't split a record up with some at the end and some at the beginning.
A separate register can track the beginning; this is the oldest data that hasn't been overwritten yet. If you went to read out the data this is where you would start.
The data writer then would check, given the write-start address and the length of data its about to commit, if it should bump the read register, which would examine the first block and see the length, and advance to the next record, until there is enough room to write whatever the data is. There will be a gap of junk data that lives between the end of the written data and the start of the oldest data, probably. But this way, you can just be writing an address or two as overhead, and not rearranging blocks.
At least, that's probably what I would do. HTH
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