Canvas.drawText()
doesn't render emojis above a certain font size on Android.
Correct render at somewhere below 256 px:
Incorrect render at above 256 px:
(There is a similar question about Google Chrome, and just like Android, Chrome also uses the Skia
graphics library, so this seems like a bug in Skia.)
Apparently emojis fail to render above 256 px font size on my devices. But I'm not sure if this is the limit everywhere.
Is there a way to learn the font size at which emojis disappear? Or is there a workaround for this?
I've come up with a test (an empirical estimation) for the maximum font size at which emojis can still be rendered.
The way this function works is it creates a 1x1 bitmap, and tries to draw the Earth Globe emoji (🌍) in the center of that. Then it checks that single pixel, whether it's still transparent, or colored.
I've chosen the Earth Globe emoji because I assume we can be fairly certain that no artist would ever draw the Earth with a hole in the middle. (Or we're in huge trouble anyway.)
The tests are done in a binary search - fashion, so the runtime should be logarithmic.
(Fun fact: the max font size on both my test phones turned out to be 256
.)
public static float getMaxEmojiFontSize() {
return getMaxEmojiFontSize(new Paint(), 8, 999999, 1);
}
/**
* Emojis cannot be renderered above a certain font size due to a bug.
* This function tries to estimate what the maximum font size is where emojis can still
* be rendered.
* @param p A Paint object to do the testing with.
* A simple `new Paint()` should do.
* @param minTestSize From what size should we test if the emojis can be rendered.
* We're assuming that at this size, emojis can be rendered.
* A good value for this is 8.
* @param maxTestSize Until what size should we test if the emojis can be rendered.
* This can be the max font size you're planning to use.
* @param maxError How close should we be to the actual number with our estimation.
* For example, if this is 10, and the result from this function is
* 240, then the maximum font size that still renders is guaranteed
* to be under 250. (If maxTestSize is above 250.)
*/
public static float getMaxEmojiFontSize(Paint p, float minTestSize, float maxTestSize, float maxError) {
Bitmap b = Bitmap.createBitmap(1, 1, Bitmap.Config.ARGB_8888);
float sizeLowerLimit = minTestSize; // Start testing from this size
float sizeUpperLimit = maxTestSize;
Canvas c = new Canvas(b);
float size;
for (size = sizeLowerLimit; size < maxTestSize; size *= 2) {
if (!canRenderEmoji(b, c, p, size)) {
sizeUpperLimit = size;
break;
}
sizeLowerLimit = size;
}
// We now have a lower and upper limit for the maximum emoji size.
// Let's proceed with a binary search.
while (sizeUpperLimit - sizeLowerLimit > maxError) {
float middleSize = (sizeUpperLimit + sizeLowerLimit) / 2f;
if (!canRenderEmoji(b, c, p, middleSize)) {
sizeUpperLimit = middleSize;
} else {
sizeLowerLimit = middleSize;
}
}
return sizeLowerLimit;
}
private static boolean canRenderEmoji(Bitmap b, Canvas can, Paint p, float size) {
final String EMOJI = "\uD83C\uDF0D"; // the Earth Globe (Europe, Africa) emoji - should never be transparent in the center.
can.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR); // clear the canvas with transparent
p.setTextSize(size);
{ // draw the emoji in the center
float ascent = Math.abs(p.ascent());
float descent = Math.abs(p.descent());
float halfHeight = (ascent + descent) / 2.0f;
p.setTextAlign(Paint.Align.CENTER);
can.drawText(EMOJI, 0.5f, 0.5f + halfHeight - descent, p);
}
return b.getPixel(0, 0) != 0;
}
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