I managed to manipulate Fabric.js to add a snap and scale to grid functionality by:
var grid = 100;
//Snap to Grid
canvas.on('object:moving', function (options) {
    options.target.set({
        left: Math.round(options.target.left / grid) * grid,
        top: Math.round(options.target.top / grid) * grid
    });
});
canvas.on('object:scaling', function (options) {
    options.target.set({
        left: Math.round(options.target.left / grid) * grid,
        top: Math.round(options.target.top / grid) * grid
    });
});
Now I want to add snap to objects functionality. My idea was to check intersection of two objects and then lock somehow the movement. I know its not the best attempt, but at least it snaps to it, but does not allow to move the object away anymore. And: right now it is not implemented well. See: http://jsfiddle.net/gcollect/y9kyq/
I have three issues:
Thanks for your comments.
PS: The jsfiddle example doesn't show the scale to grid functionality, because it needed Fabric.js manipulation in line: 11100
var distroundedforgrid = Math.round(dist/100)*100;      
      transform.newScaleX = Math.round((transform.original.scaleX * distroundedforgrid / lastDist)*10)/10;
      transform.newScaleY = Math.round((transform.original.scaleY * distroundedforgrid / lastDist)*10)/10;
      target.set('scaleX', transform.newScaleX);
      target.set('scaleY', transform.newScaleY);
    }
                For those who are still interested in the solution: I solved it here: https://stackoverflow.com/a/22649022/3207478 See jsfiddle: http://jsfiddle.net/gcollect/FD53A/
Working with .oCoords.tl .tr .bl. and .br solved it.
For rescaling based on the grid see this JSfiddle
function snapScaling(options) {
    var target = options.target;
    var type = canvas.getActiveObject().get('type');
    var corner = target.__corner;
    var w = target.getWidth();
    var h = target.getHeight();
    var snap = {   // Closest snapping points
      top: Math.round(target.top / grid) * grid,
      left: Math.round(target.left / grid) * grid,
      bottom: Math.round((target.top + h) / grid) * grid,
      right: Math.round((target.left + w) / grid) * grid,
    };
    snap.height = snap.top - snap.bottom;
    if(snap.height < 0) {
      snap.height *= - 1;
    }
    snap.width = snap.left - snap.right;
    if(snap.width < 0) {
      snap.width *= - 1;
    }
    switch (corner) {
      case 'mt':
      case 'mb':
          target.top = snap.top;
          target.height = snap.height;
          target.scaleY = 1;
        break;
      case 'ml':
      case 'mr':
        target.left = snap.left;
        target.width = snap.width;
        target.scaleX = 1;
        break;
      case 'tl':
      case 'bl':
      case 'tr':
      case 'br':
        target.top = snap.top;
        target.left = snap.left;
        target.height = snap.height;
        target.width = snap.width;
        target.scaleY = 1;
        target.scaleX = 1;
    }
    if(type == 'ellipse') {
      target.rx = (target.width / 2);
      target.ry = (target.height / 2);
    }
  }
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