I'm working on a website that I need to crop images on different shapes . I found lots of libraries and I've tested some ,but the main problem is they only can crop images on pre defined shapes like rectangle , circle . What I need is to crop images in any shapes
for example ,I've written a code the users can define their shapes ( by using Map Area ) and the exact shape is make ,Now I need to crop image or copy this area and make a new image from it .
I can use php ,jquery and other platforms
Could you help me to manage this problem ?
King Regards
Here's one way to do it using html5 Canvas:
1. Use the area element's coords
to draw a path on the canvas.
// assume you've put the `coords` points as {x:,y:} objects into a points[] array:
ctx.beginPath();
ctx.moveTo(points[0].x,points[0].y);
for(var i=1;i<points.length;i++){
var p=points[i];
ctx.lineTo(points[i].x,points[i].y);
}
ctx.closePath();
2. Create a clipping path from the coords
path you've just defined:
ctx.clip();
3. Draw the image on the canvas. The image will be clipped into your defined path:
ctx.drawImage(yourImageObject,0,0);
4. Create a second canvas sized to the clipping path size and use the clipping version of context.drawImage
to draw just the clipped image onto the second canvas.
// see demo below for details
5. Create a new Image() from the second canvas...Mission Accomplished!
// create a new Image() from the second canvas
var clippedImage=new Image();
clippedImage.onload=function(){
// append the new image to the page
document.body.appendChild(clippedImage);
}
clippedImage.src=secondCanvas.toDataURL();
Annotated example code and a Demo:
// canvas related variables
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw,ch;
var $canvas=$("#canvas");
var canvasOffset=$canvas.offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
// set some canvas styles
ctx.strokeStyle='black';
// an array to hold user's click-points that define the clipping area
var points=[];
// load the image
var img=new Image();
img.crossOrigin='anonymous';
img.onload=start;
img.src="https://dl.dropboxusercontent.com/u/139992952/multple/houses1.jpg";
function start(){
// resize canvas to fit the img
cw=canvas.width=img.width;
ch=canvas.height=img.height;
// draw the image at 25% opacity
drawImage(0.25);
// listen for mousedown and button clicks
$('#canvas').mousedown(function(e){handleMouseDown(e);});
$('#reset').click(function(){ points.length=0; drawImage(0.25); });
}
function handleMouseDown(e){
// tell the browser that we're handling this event
e.preventDefault();
e.stopPropagation();
// calculate mouseX & mouseY
mx=parseInt(e.clientX-offsetX);
my=parseInt(e.clientY-offsetY);
// push the clicked point to the points[] array
points.push({x:mx,y:my});
// show the user an outline of their current clipping path
outlineIt();
// if the user clicked back in the original circle
// then complete the clip
if(points.length>1){
var dx=mx-points[0].x;
var dy=my-points[0].y;
if(dx*dx+dy*dy<10*10){
clipIt();
}
}
}
// redraw the image at the specified opacity
function drawImage(alpha){
ctx.clearRect(0,0,cw,ch);
ctx.globalAlpha=alpha;
ctx.drawImage(img,0,0);
ctx.globalAlpha=1.00;
}
// show the current potential clipping path
function outlineIt(){
drawImage(0.25);
ctx.beginPath();
ctx.moveTo(points[0].x,points[0].y);
for(var i=0;i<points.length;i++){
ctx.lineTo(points[i].x,points[i].y);
}
ctx.closePath();
ctx.stroke();
ctx.beginPath();
ctx.arc(points[0].x,points[0].y,10,0,Math.PI*2);
ctx.closePath();
ctx.stroke();
}
// clip the selected path to a new canvas
function clipIt(){
// calculate the size of the user's clipping area
var minX=10000;
var minY=10000;
var maxX=-10000;
var maxY=-10000;
for(var i=1;i<points.length;i++){
var p=points[i];
if(p.x<minX){minX=p.x;}
if(p.y<minY){minY=p.y;}
if(p.x>maxX){maxX=p.x;}
if(p.y>maxY){maxY=p.y;}
}
var width=maxX-minX;
var height=maxY-minY;
// clip the image into the user's clipping area
ctx.save();
ctx.clearRect(0,0,cw,ch);
ctx.beginPath();
ctx.moveTo(points[0].x,points[0].y);
for(var i=1;i<points.length;i++){
var p=points[i];
ctx.lineTo(points[i].x,points[i].y);
}
ctx.closePath();
ctx.clip();
ctx.drawImage(img,0,0);
ctx.restore();
// create a new canvas
var c=document.createElement('canvas');
var cx=c.getContext('2d');
// resize the new canvas to the size of the clipping area
c.width=width;
c.height=height;
// draw the clipped image from the main canvas to the new canvas
cx.drawImage(canvas, minX,minY,width,height, 0,0,width,height);
// create a new Image() from the new canvas
var clippedImage=new Image();
clippedImage.onload=function(){
// append the new image to the page
document.body.appendChild(clippedImage);
}
clippedImage.src=c.toDataURL();
// clear the previous points
points.length=0;
// redraw the image on the main canvas for further clipping
drawImage(0.25);
}
body{ background-color: ivory; }
canvas{border:1px solid red;}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4>Click to outline clipping region.<br>Click back in starting circle to complete the clip.</h4>
<button id=reset>Reset clipping path</button><br>
<canvas id="canvas" width=400 height=300></canvas>
<p>Clipped images by user</p>
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