I have been googling and researching for days but I can't seem to get this to work and I can't find any solution to it on the internet.
I am trying to capture my voice using the microphone and then playing it through the speakers.
Here is my code:
class ViewController: UIViewController, AVAudioRecorderDelegate, AVCaptureAudioDataOutputSampleBufferDelegate {
var recordingSession: AVAudioSession!
var audioRecorder: AVAudioRecorder!
var captureSession: AVCaptureSession!
var microphone: AVCaptureDevice!
var inputDevice: AVCaptureDeviceInput!
var outputDevice: AVCaptureAudioDataOutput!
override func viewDidLoad() {
super.viewDidLoad()
recordingSession = AVAudioSession.sharedInstance()
do{
try recordingSession.setCategory(AVAudioSessionCategoryPlayAndRecord)
try recordingSession.setMode(AVAudioSessionModeVoiceChat)
try recordingSession.setPreferredSampleRate(44000.00)
try recordingSession.setPreferredIOBufferDuration(0.2)
try recordingSession.setActive(true)
recordingSession.requestRecordPermission() { [unowned self] (allowed: Bool) -> Void in
DispatchQueue.main.async {
if allowed {
do{
self.microphone = AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeAudio)
try self.inputDevice = AVCaptureDeviceInput.init(device: self.microphone)
self.outputDevice = AVCaptureAudioDataOutput()
self.outputDevice.setSampleBufferDelegate(self, queue: DispatchQueue.main)
self.captureSession = AVCaptureSession()
self.captureSession.addInput(self.inputDevice)
self.captureSession.addOutput(self.outputDevice)
self.captureSession.startRunning()
}
catch let error {
print(error.localizedDescription)
}
}
}
}
}catch let error{
print(error.localizedDescription)
}
}
And the callback function:
func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!) {
var audioBufferList = AudioBufferList(
mNumberBuffers: 1,
mBuffers: AudioBuffer(mNumberChannels: 0,
mDataByteSize: 0,
mData: nil)
)
var blockBuffer: CMBlockBuffer?
var osStatus = CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(
sampleBuffer,
nil,
&audioBufferList,
MemoryLayout<AudioBufferList>.size,
nil,
nil,
UInt32(kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment),
&blockBuffer
)
do {
var data: NSMutableData = NSMutableData.init()
for i in 0..<audioBufferList.mNumberBuffers {
var audioBuffer = AudioBuffer(
mNumberChannels: audioBufferList.mBuffers.mNumberChannels,
mDataByteSize: audioBufferList.mBuffers.mDataByteSize,
mData: audioBufferList.mBuffers.mData
)
let frame = audioBuffer.mData?.load(as: Float32.self)
data.append(audioBuffer.mData!, length: Int(audioBuffer.mDataByteSize))
}
var dataFromNsData = Data.init(referencing: data)
var avAudioPlayer: AVAudioPlayer = try AVAudioPlayer.init(data: dataFromNsData)
avAudioPlayer.prepareToPlay()
avAudioPlayer.play()
}
}
catch let error {
print(error.localizedDescription)
//prints out The operation couldn’t be completed. (OSStatus error 1954115647.)
}
Any help with this would be amazing and it would probably help a lot of other people as well since lots of incomplete swift versions of this is out there.
Thank you.
You were very close! You were capturing audio in the didOutputSampleBuffer
callback, but that's a high frequency callback so you were creating a lot of AVAudioPlayer
s and passing them raw LPCM data, while they only know how to parse CoreAudio file types and then they were going out of scope anyway.
You can very easily play the buffers you're capturing with AVCaptureSession
using AVAudioEngine
's AVAudioPlayerNode
, but at that point you may as well use AVAudioEngine
to record from the microphone too:
import UIKit
import AVFoundation
class ViewController: UIViewController {
var engine = AVAudioEngine()
override func viewDidLoad() {
super.viewDidLoad()
let input = engine.inputNode!
let player = AVAudioPlayerNode()
engine.attach(player)
let bus = 0
let inputFormat = input.inputFormat(forBus: bus)
engine.connect(player, to: engine.mainMixerNode, format: inputFormat)
input.installTap(onBus: bus, bufferSize: 512, format: inputFormat) { (buffer, time) -> Void in
player.scheduleBuffer(buffer)
}
try! engine.start()
player.play()
}
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With