I am trying to compile Android native application developed on cocos2d-x. When i Try to debug my application i get the following error.
Android NDK: jni/Android.mk: Cannot find module with tag 'CocosDenshion/android' in import path
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?
Android NDK: The following directories were searched:
I have the following lines in my android.mk file
$(Call import-add-path, $(LOCAL_PATH)/../../../CocosDenshion/android)
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,CocosDenshion/android)
$(call import-module,cocos2dx)
In my build_native.sh The NDK_MODULE_PATH is defined as
"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt"
Can anyone help me solve this issue.
I was having the same problem a while ago when I define cocos2dx variable in eclipse it didn't see it when building so the error ndk module path occured
Then I tried setting the module path hard coded without variable and it worked so my ndk module path looks like this, also defined ndk_root in eclipse
if [[ "$buildexternalsfromsource" ]]; then
echo "Building external dependencies from source"
"$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
"NDK_MODULE_PATH=/home/myname/adt/cocos2dx:/home/myname/adt/cocos2dx/cocos2dx/platform/third_party/android/source"
This is how it looks in my windows pc give it a try
if [[ "$buildexternalsfromsource" ]]; then echo "Building external dependencies from source" "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \ "NDK_MODULE_PATH=/cygdrive/c/Users/metin/Desktop/cocos2dx:/cygdrive/c/Users/metin/Desktop/cocos2dx/cocos2dx/platform/third_party/android/source" else echo "Using prebuilt externals" "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \ "NDK_MODULE_PATH=/cygdrive/c/Users/metin/Desktop/cocos2dx:/cygdrive/c/Users/metin/Desktop/cocos2dx/cocos2dx/platform/third_party/android/prebuilt" fi
Here is my Android.mk
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static include $(BUILD_SHARED_LIBRARY) $(call import-add-path, /cygdrive/c/Users/metin/Desktop/cocos2dx) $(call import-add-path, /cygdrive/c/Users/metin/Desktop/cocos2dx/cocos2dx/platform/third_party/android/prebuilt) $(call import-module,CocosDenshion/android) $(call import-module,cocos2dx) $(call import-module,external/chipmunk) $(call import-module,extensions)
You'll need to define your NDK_MODULE_PATH to the folder that contains "CocosDension/Android" folder.
So for example if you define NDK_MODULE_PATH += /cygdrive/c/ndk_modules
you will need to put your cocos dension here: /cygdrive/c/ndk_modules/CocosDension/Android/Android.mk
Checkout this documentations:
https://docs.google.com/document/d/127ZkklXDyknjKAIVAos-DWI9nZSB3uKmTI84lk1TJ9k/edit
https://android.googlesource.com/platform/ndk/+/675fe49445e65ba44d91f4d85ed9b4d5b5ff6745/docs/IMPORT-MODULE.TXT
Even I had issues with Cocos2d-x android. You can try this and see if it helps.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With