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Can ZeroMQ be used to accept traditional socket requests?

I'm trying to re-write one of our old Servers using ZeroMQ, for now I have the following Server setup, (which works for Zmq requests):

    using (var context = ZmqContext.Create())
    using (var server = context.CreateSocket(SocketType.REP)) {
        server.Bind("tcp://x.x.x.x:5705");

        while (true) { ... }

This kind of setup works fine if I use the Zmq client library to connect context.CreateSocket(SocketType.REQ)

But unfortunately we've got a lot of legacy code that needs to connect to this server and the sockets are created using .net socket libs:

    Socket = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
    Socket.Connect(ipAddress, port);

Is there a way to write a ZeroMQ Server to accept these traditional .net socket connections?

like image 479
Mark Kadlec Avatar asked Jun 18 '13 19:06

Mark Kadlec


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1 Answers

You can achieve this using ZMQ_STREAM sockets.

Please note that since zeroMQ 4.x, the RAW router option has been deprecated for a new ZMQ_STREAM socket type, that works the same way as ROUTER + RAW.

It seems it is bound to evolve, though.

I recently tried ZMQ_STREAM sockets in version 4.0.1.

You can open one, use zmq_rcv until you receive the whole message (you have to check it is whole yourself), or zmq_msg_rcv to let ZeroMQ handle it. You will receive an identifier message part, just like the identifier you would find in ROUTER sockets, directly followed by one ONLY body part. There is no empty delimiter between them like there would be using a REQ Socket talking to a ROUTER Socket. So if you route them, be sure to add it yourself.

Beware though: if there is latency on the other end or if your message exceeds ZeroMQ ZMQ_STREAM buffers (mine are 8192 bytes long), your message can be interpreted by zeroMQ as a series of messages.

In that case, you will receive as many different ZeroMQ messages including both the identifier part and the body part, and it is your job to aggregate them, knowing that if several clients are talking to the STREAM socket, they might get mixed up. I personnally use a hash table using the binary identifier as a key, and delete the entry from the table when I know the message is complete and sent to the next node.

Sending through a ZMQ_STREAM with zmq_msg_send or zmq_send works fine as is.

like image 136
Tiesselune Avatar answered Oct 15 '22 13:10

Tiesselune