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Can a DirectX surface be plotted to a WPF control?

Can DirectX be used to plot a set of points on a WPF control (or something that can be used by WPF).

I need to implement a control in WPF that should plot 16k points with an update rate of 30 Hz, and i'm running out of solutions rigth now.

This idea is from a comment in this question.

Any help would be very appreciated.

like image 764
Ariel Avatar asked Sep 09 '11 04:09

Ariel


2 Answers

Yes it can. It's usually quite smooth, because WPF itself is an implementation of DirectX.

See MS' Greg Schechter blog:

Redirecting GDI, DirectX, and WPF applications

You can also have a sample of D3DImage on a surface on WPF from Codeproject: http://www.codeproject.com/KB/WPF/D3DImage.aspx

like image 143
Eriawan Kusumawardhono Avatar answered Oct 27 '22 00:10

Eriawan Kusumawardhono


Yes. You use D3DImage, Texture (SharpDX or SlimDX) and Surface. You need create texture outside your application and update its conent by video driver or by another way. In WPF you create D3DImage:

Texture = new Texture(Device.DeviceEx, width, height, 1, Usage.RenderTarget, Format.A8R8G8B8, Pool.Default, ref handle);

Very important is that you foram must be Format.A8R8G8B8 (it is restriction of WPF):

using (var surface = texture.GetSurfaceLevel(0))
        {
            var handle = surface.NativePointer;
            Lock();
                SetBackBuffer(D3DResourceType.IDirect3DSurface9, handle);
                Unlock();
        }

And after each updating of frame you need only

Lock();
                AddDirtyRect(new Int32Rect(0, 0, PixelWidth, PixelHeight));
                Unlock();

It's better, if you will put your D3DImage in separate Dispatcher

like image 29
Smagin Alexey Avatar answered Oct 26 '22 23:10

Smagin Alexey