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Camera preview quality in Android is poor

I am making a Camera app in Android and have used the following function to get the preview size:

private Size getOptimalPreviewSize(List<Size> sizes, int w, int h) {
    final double ASPECT_TOLERANCE = 0.1;
    double targetRatio = (double) w / h;
    if (sizes == null) return null;

    Size optimalSize = null;
    double minDiff = Double.MAX_VALUE;

    int targetHeight = h;

    // Try to find an size match aspect ratio and size
    for (Size size : sizes) {
        double ratio = (double) size.width / size.height;
        if (Math.abs(ratio - targetRatio) > ASPECT_TOLERANCE) continue;
        if (Math.abs(size.height - targetHeight) < minDiff) {
            optimalSize = size;
            minDiff = Math.abs(size.height - targetHeight);
        }
    }

    // Cannot find the one match the aspect ratio, ignore the requirement
    if (optimalSize == null) {
        minDiff = Double.MAX_VALUE;
        for (Size size : sizes) {
            if (Math.abs(size.height - targetHeight) < minDiff) {
                optimalSize = size;
                minDiff = Math.abs(size.height - targetHeight);
            }
        }
    }
    return optimalSize;
}

And I set the size like this:

Size s = getOptimalPreviewSize(parameters.getSupportedPreviewSizes(), w, h);
parameters.setPreviewSize(s.width, s.height);

But the problem is that when I run my app, the camera preview quality is really poor. How do i get the same preview quality as I get when I run my default camera app on my phone, in other words, I want a high resolution Camera preview in my app.

I am even not sure whether the preview size is the cause of this problem.

NOTE: The function to get the preview size is taken from sample programs from Android Docs.

like image 672
Ram Patra Avatar asked Jan 25 '14 18:01

Ram Patra


1 Answers

That algorithm is not the greatest.

The default algorithm in my CWAC-Camera library is now:

  public static Camera.Size getBestAspectPreviewSize(int displayOrientation,
                                                     int width,
                                                     int height,
                                                     Camera.Parameters parameters,
                                                     double closeEnough) {
    double targetRatio=(double)width / height;
    Camera.Size optimalSize=null;
    double minDiff=Double.MAX_VALUE;

    if (displayOrientation == 90 || displayOrientation == 270) {
      targetRatio=(double)height / width;
    }

    List<Size> sizes=parameters.getSupportedPreviewSizes();

    Collections.sort(sizes,
                     Collections.reverseOrder(new SizeComparator()));

    for (Size size : sizes) {
      double ratio=(double)size.width / size.height;

      if (Math.abs(ratio - targetRatio) < minDiff) {
        optimalSize=size;
        minDiff=Math.abs(ratio - targetRatio);
      }

      if (minDiff < closeEnough) {
        break;
      }
    }

    return(optimalSize);
  }

This:

  • Takes into account portrait versus landscape

  • Starts with the highest resolution previews and works its way down

  • Can be tailored via closeEnough to opt for higher resolution as opposed to best matching the aspect ratio of the preview area

like image 81
CommonsWare Avatar answered Oct 28 '22 12:10

CommonsWare