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Calling convention for function returning struct

For the following C code:

struct _AStruct {
    int a;
    int b;
    float c;
    float d;
    int e;
};

typedef struct _AStruct AStruct;

AStruct test_callee5();
void test_caller5();

void test_caller5() {
    AStruct g = test_callee5();
    AStruct h = test_callee5();    
}

I get the following disassembly for Win32:

_test_caller5:
  00000000: lea         eax,[esp-14h]
  00000004: sub         esp,14h
  00000007: push        eax
  00000008: call        _test_callee5
  0000000D: lea         ecx,[esp+4]
  00000011: push        ecx
  00000012: call        _test_callee5
  00000017: add         esp,1Ch
  0000001A: ret

And for Linux32:

00000000 <test_caller5>:
   0:  push   %ebp
   1:  mov    %esp,%ebp
   3:  sub    $0x38,%esp
   6:  lea    0xffffffec(%ebp),%eax
   9:  mov    %eax,(%esp)
   c:  call   d <test_caller5+0xd>
  11:  sub    $0x4,%esp  ;;;;;;;;;; Note this extra sub ;;;;;;;;;;;;
  14:  lea    0xffffffd8(%ebp),%eax
  17:  mov    %eax,(%esp)
  1a:  call   1b <test_caller5+0x1b>
  1f:  sub    $0x4,%esp   ;;;;;;;;;; Note this extra sub ;;;;;;;;;;;;
  22:  leave
  23:  ret

I am trying to understand the difference in how the caller behaves after the call. Why does the caller in Linux32 do these extra subs?

I would assume that both targets would follow the cdecl calling convention. Doesn't cdecl define the calling convention for a function returning a structure?!

EDIT:

I added an implementation of the callee. And sure enough, you can see that the Linux32 callee pops its argument, while the Win32 callee does not:

AStruct test_callee5()
{
    AStruct S={0};
    return S;
}

Win32 disassembly:

test_callee5:
  00000000: mov         eax,dword ptr [esp+4]
  00000004: xor         ecx,ecx
  00000006: mov         dword ptr [eax],0
  0000000C: mov         dword ptr [eax+4],ecx
  0000000F: mov         dword ptr [eax+8],ecx
  00000012: mov         dword ptr [eax+0Ch],ecx
  00000015: mov         dword ptr [eax+10h],ecx
  00000018: ret

Linux32 disassembly:

00000000 <test_callee5>:
   0:   push   %ebp
   1:   mov    %esp,%ebp
   3:   sub    $0x20,%esp
   6:   mov    0x8(%ebp),%edx
   9:   movl   $0x0,0xffffffec(%ebp)
  10:   movl   $0x0,0xfffffff0(%ebp)
  17:   movl   $0x0,0xfffffff4(%ebp)
  1e:   movl   $0x0,0xfffffff8(%ebp)
  25:   movl   $0x0,0xfffffffc(%ebp)
  2c:   mov    0xffffffec(%ebp),%eax
  2f:   mov    %eax,(%edx)
  31:   mov    0xfffffff0(%ebp),%eax
  34:   mov    %eax,0x4(%edx)
  37:   mov    0xfffffff4(%ebp),%eax
  3a:   mov    %eax,0x8(%edx)
  3d:   mov    0xfffffff8(%ebp),%eax
  40:   mov    %eax,0xc(%edx)
  43:   mov    0xfffffffc(%ebp),%eax
  46:   mov    %eax,0x10(%edx)
  49:   mov    %edx,%eax
  4b:   leave
  4c:   ret    $0x4  ;;;;;;;;;;;;;; Note this ;;;;;;;;;;;;;;
like image 266
zr. Avatar asked Feb 08 '11 09:02

zr.


1 Answers

There is no single "cdecl" calling convention. It is defined by the compiler and operating system.

Also reading the assembly I am not actually sure the convention is actually different—in both cases the caller is providing buffer for the output as extra argument. It's just that gcc chose different instructions (the second extra sub is strange; is that code optimized?).

like image 113
Jan Hudec Avatar answered Oct 22 '22 02:10

Jan Hudec