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C++: Pointer to monomorphic version of virtual member function?

In C++, it's possible to get a pointer to a (non-static) member function of a class, and then later invoke it on an object. If the function was virtual, the call is dispatched dynamically depending on the dynamic type of the object. It's also possible (not using a member pointer) to call virtual member functions of objects monomorphically, by explicitly providing the scope containing the version to use. The following code demonstrates this:

#include <iostream>
using std::cout; using std::endl;

struct Foo
{
    virtual void foo() { cout << 1 << endl; }
};

struct Foo2: public Foo
{
    virtual void foo() { cout << 2 << endl; }
};

int main( int, char** )
{
    Foo *foo = new Foo2;

    void (Foo::*foo_pointer)() = &Foo::foo;

    foo->foo();            // prints 2
    foo->Foo::foo();       // prints 1
    (foo->*foo_pointer)(); // prints 2
}

What I would like to do is combine the two, and get a pointer to the monomorphic version of a member function; i.e., I want a pointer to Foo::foo which always calls the base class version of foo, and prints 1, even if it is invoked on a Foo2. However, I haven't been able to find a way to do this. Is it possible?

(Other than the tedious manual way of writing a new non-virtual function which makes the monomorphic call, and then getting a pointer to that.)

like image 256
glaebhoerl Avatar asked Feb 21 '11 10:02

glaebhoerl


1 Answers

It's possible in GCC, but the way it's documented in C++ language extensions section suggests there's no portable way to do it.

You can do two things:

  1. If you control the class, create a non-virtual function and a virtual wrapper for it and when you know you don't need virtual dispatch, just take address of the non-virtual one.
  2. If you don't, create a template functor that will hold the member pointer and do the explicit scope call.
like image 96
Jan Hudec Avatar answered Nov 13 '22 16:11

Jan Hudec